Folks, my disappointed feelings toward Monkey King: Hero is Back are entirely my fault for failing to pay attention to what I was buying. See, a few E3s back, a Chinese company released a gameplay trailer for a game tentatively titled Black Wukong, and it looked amazing. So picture me in a Gamestop, sorting through used titles when I see a very unmistakable Sun Wukong on the cover of a game. I got all giddy, like a kid at Christmas who doesn’t yet realize they’ve got the wrong gift by mistake. Did I check to make sure it was the right game? Nope. The fact that it was just 8 Euros only made me think “Maybe it wasn’t received well here, where not too many people know Journey to the West.”
But no, this is in fact an adaptation of a CG cartoon of the same name from 2015, and like so many film-to-game adaptations, this one isn’t very good. I knew that less than five minutes into the game, but I figured I bought it, so I might as well see it through and finally have something to review. What followed was roughly twenty hours of stale hell with the two worst traveling companions I’ve ever had the displeasure of being saddled with.
I don’t know how faithful the game is, but I doubt it did more than pay lip service to the script before wandering off to do its own thing. The story is simple enough. Sun Wukong, aka Dasheng, is trapped for 500 years in an ice prison before being released by Liuer, a young monk who needs help to discover why monsters are kidnapping children from all the villages. Dasheng initially couldn’t care less, but is forced into fighting by Guanyin, the Goddess of Mercy, who promises to remove the chains binding his magic if he continues to do good deeds. Although the opening scene is set with a fully animated vignette, many other cut-scenes are shown in still frames or with minimal animation. I’m not sure what the point was, except possibly to save money.
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