Oh my gosh, y’all. I don’t even know where to start gushing about this game. From the moment it first got announced, I was excited, but I said it needed to do two things to make me truly happy. One, it needed to get the story away from the Fenrir Far East branch and into some new territory; and two, it needed to fix the AI on companions so they weren’t such a problem in missions where the monsters got together in clusterfucks. (That’s a scientific term, by the by.) I am happy to report the team working on God Eater 3 did both of these things, and so much more.
When I first started the game, I wasn’t sure how to feel about the story, with my character’s crew being slaves viewed as subhumans, sent out to die by ungrateful masters. Taking place roughly ten years after the second game, the world has gone even farther down the drain, and in these desperate times, people began forcing orphans into the God Eater program. These new breeds of Adaptive God Eaters (AGEs) are viewed as more monster than human, and they are treated like disposable resources by the ports that imprison them.
Just a few missions into the main story, the crew is taken on by Hilda Enriquez, the owner of Port Chrysanthemum. Hilda is apparently one of the few port owners who feels like treating AGEs as people and equals, so she hires my character’s crew in a temporary capacity to help her deliver some precious cargo. The cargo turns out to be a humanoid Aragami, someone very much like Shio from the first game. At this point, I thought I knew what to expect from the story, and at every turn, I was pleasantly surprised to be wrong. Continue reading