Monthly Archives: April 2026

Game review: Marvel’s Midnight Suns for EGS

I don’t think I can overstate how divided I am on the two facets of Marvel Midnight Suns. One side is a comic book soap opera with limited input on the player’s part, and the other is a terrible card game that almost made me rage quit several times.

I might make comic book soap opera sound bad, but all the best comics from my youth fell firmly and sweetly into that comfortable groove. You can’t have all X-Men battles without some romance and rivalries on the side. There’s no stakes in the fights if I don’t care who’s fighting, or without knowing whom they are fighting for, right?

Conversely, I might make the term card game sound fun, but not only does this version take every annoying aspect of deckbuilding games into its model, it adds new, deeply aggravating limitations to the genre. But I will get into all of that after covering the basics. Continue reading

Dedicated to all the buttons and sticks that betrayed me…

I have a review ready to go, but this week, I’m setting that aside for something part rant, and part ramble. I know, it’s something I haven’t done in a while, but it’s been bugging me for a while now.

I was in the middle of a game when my controller stopped working. Specifically it was the right bumper button, but this is my third controller in less than a year. The cost of playing games on my controllers is starting get higher than buying the games themselves. Maybe it’s slight hyperbole to only point to the controllers, as I did have to get a new gaming PC, but let’s just get to the point: controller makers are really starting to cut corners, leading to shoddy products that can’t do their one job.

Let’s start with the last decent controller I had, a G-Pad Thorium, which lasted me a decent six months of solid daily gaming. When that broke, I got a generic X-Box compatible because Amazon recommended it. That lasted three months, and like the G-Pad, the problem was analog stick drift. I went back to G-Pad, this time for a Helium. Three weeks later, the right trigger got mushy. I tried playing some games that didn’t need it, like platformers and card games, but then the left stick developed a drift after another month. Cue my next search on the web.

I asked online if there were any controllers that dealt with this issue better, and the internet answered “Hall effect controllers.” Instead of using mechanical spring-loaded sensors, hall effect controllers measure analog stick movement with magnets. So in theory, they would last longer, right? Weeeeeeellll… Continue reading