I don’t think I can overstate how divided I am on the two facets of Marvel Midnight Suns. One side is a comic book soap opera with limited input on the player’s part, and the other is a terrible card game that almost made me rage quit several times.
I might make comic book soap opera sound bad, but all the best comics from my youth fell firmly and sweetly into that comfortable groove. You can’t have all X-Men battles without some romance and rivalries on the side. There’s no stakes in the fights if I don’t care who’s fighting, or without knowing whom they are fighting for, right?
Conversely, I might make the term card game sound fun, but not only does this version take every annoying aspect of deckbuilding games into its model, it adds new, deeply aggravating limitations to the genre. But I will get into all of that after covering the basics. Continue reading




