I hate turning this into a habit, but I have a choice of not writing about a game I can’t finish and moving on, or writing on my feelings up to the point that I stopped playing, and I’d really rather get new posts out for y’all, even if they’re incomplete opinion pieces on games I don’t want to force myself to continue playing.
This time the game is Cross Code, a somewhat nostalgic RPG/puzzle platformer that looks great, has a fantastic soundtrack, and an intriguing story premise. Unfortunately, it’s the puzzle portion of the game that’s dulled my interest in continuing. Where I stopped was a few hours after completing the second of four dungeons to acquire the game’s four elemental powers, ice, fire, shock, and wave. I can say that I rather enjoyed the combat, and some of the platforming sections. But the puzzles just drag on an on and on and on and on and…and if I haven’t made this abundantly clear, most overstay their welcome, pushing aside all other aspects of the game. Keep in mind, I’m someone who loves puzzle games like Portal and Portal 2. This is just too much puzzle for me.
From what I’ve been able to sort out from the story, Lea is a player in a unique VR RPG. Rather than log into a game server to play a virtual character, players log into a physical avatar who stays on a real island. Lea apparently had played this game before, but something happened to her that wiped her memory and left her in a coma. A scientist got desperate and decided to try logging her back into the game, and while Lea is still comatose in the real world, she’s got enough brain activity to play as her avatar. The other catch is, she can’t speak due to some kind of malfunction in her avatar, creating a charming reason for her “silent” protagonist shtick. Continue reading
I knew just from watching the trailers that I was going to like Lucifer, but I had no idea how much I would love it. The premise is summed up in the introduction text nicely, that the devil used to rule over Hell, until he decided to take a vacation in Los Angeles. Lucifer Morningstar is a narcissistic, self-centered, permanently horny immortal teenager, forever pissed off at his parents about being kicked out and branded “the great evil” when he’s clearly more sociopath than psycho.
And if I made him sound dreadful, he is. BUT, those are also his good points. Yeah, really.
Bascially, Lucifer is sort of like The Mentalist’s Patrick Jane, if Patrick had never given up the family business. Lucifer gets into detective work due to the murder of a pop singer he helped with a favor, bringing him into contact with Detective Chloe Decker, a woman he cannot use his powers of persuasion on. This intrigues him, and he begins inviting himself along to all her cases until she finally relents and calls him her partner. Continue reading
Let me say that I really wanted to like this mod. I went and downloaded a fresh copy of the Prepare to Die edition of Dark Souls to play it, and the enthusiasm I’ve seen from some YouTubers certainly had me excited to try the mod out. I found the mod developer’s description particularly intriguing:
Dark Souls: Daughters of Ash is the original Dark Souls (2011), re-imagined and massively expanded. It’s my vision of what Dark Souls might have been if FromSoftware had been given an additional six months to develop content for the game.
But, this and several other quotes on the Nexus Mods page are either hubris or straight up lies. I want really badly to find something nice to say, like “there’s some interesting ideas here,” but even trying to use faint praise is hard because those good ideas are marred by bad execution. Continue reading
This probably should have gone up on January 1st, but Dark Souls III isn’t gonna play itself. (I’m actually playing several games all at once and hope to have something ready for review soonish. I’m also close to finishing a book for review, and I can say that review will be mostly positive.) Truth be told, I’m hard pressed to think of what to say about 2018. It’s wasn’t a bad year compared to some in recent memory, but it wasn’t stellar, either. It’s the homely year, the kind of year that attractive years take along on pub crawls to make themselves look more alluring. It didn’t overstay its welcome or shit the rug on its way out, so…I don’t know, I guess I’ll mostly be remembering this one somewhat fondly.
It was a year I released a book, albeit it almost two years late. (Sorry about that. I blame my self-esteem as much as my health for that one.) But I used to be able to release four and five books a year, and so one book is…well, it’s less than I’d hoped for. By the same token, I’ve been less able to post reviews for books and games. I can’t afford more than a handful of games per year thanks to my less than stellar sales record (again, my fault; I need to do better at promotions) and I’ve had difficulty reading for most of this year. (Or more precisely with reading and retaining what I’ve just read.) So on the surface, I know it’s seemed like I haven’t got much done.
BUT—and, like my expanding rear it’s a big but—that doesn’t mean I haven’t been working. I’ve been serving part-time as an editor of an international glass print magazine and web-site, and this year, I also began writing articles for them. The pay is pretty good, but we’ve still had money troubles due to the move from Milan to Pavia. I’m glad we made the move despite the financial strain. I have an office of my own, and with our new kitchen, I’ve become more enthusiastic about cooking again, something that’s pleased our neighbors and my husband to no end. I do miss Milan, but Pavia is full of its own charms, and I’ve enjoyed hunting them down one day-trip at a time. The hubbers is also closer to his mom, and that’s having a positive effect on his mood. So all around, I’d call the move a win-win even if it is keeping our bank account strained for the time being. Continue reading