Y’all, I want to apologize for this review taking so long, and for not being able to finish Let It Die. I have only nine floors left to reach the end, and yet the thought of playing even one more time fills me with a creeping boredom so intense, I was making up house chores to avoid playing. I have fallen asleep while playing despite having just had a nap. The grind is so dreadfully boring that I actually went back to play Bloodborne, a game I swore I wouldn’t start over because the grind was so dull. I just reached a point where I said to hubby, “If I’m going to be grinding for days on end against cookie cutter clones, I should at least get rewarded with unique boss fights every now and then.”
Before I go on, I want to say that the makers of Let It Die quite often patch the game both to fix problems and to add different events. This has also made reviewing it harder because a lot of what bugged me when I first installed the game was fixed only a couple days or weeks later. This might seem like a good thing, but even the patches create their own problems that I’ll get to later. But I bring this up because within a month of this review going up, it’s possible some of what I’ll criticize won’t be in the game anymore. If you pick it up later and want to comment, “Nuh-uh Zoe, that isn’t how it works,” I’ll rebut that it was how things were when I played, and the patched version you have fixed it.
But I’m relatively confident that the game’s biggest problems cannot be fixed, and that’s the monotonous grind combined with an overly repetitive design.
Oh, also, this is a very long review. Consider this a fair warning that you’re gonna be here a while to finish this post. Continue reading