Monthly Archives: July 2023

What has always been, and will always be bad about always online games

You may know from my recent blog posts and my Twitter stream that I have been playing Path of Exile. You may have also heard that this week there was a freak flood in Milan that involved hail and a “river of ice.” These two things may not seem related, except the local server for Path of Exile is in Milan.

In an update post, I’d already written how problems with TIM, our internet provider, had forced me to take several days off from the game. But this latest problem with the flood isn’t just affecting Path of Exile. No, I can’t play a single online game right now because bad weather has reduced our online speeds back to “digital dirt road” levels.

I’m not knocking TIM, because even if they have some slow times, they are rarely down and gone for any length of time. I’m not even knocking Path of Exile itself, as it’s been a pretty good time. (Although the last act I played was pretty unbalanced, with a boss fight so terrible, I was shouting “That should have been a cut scene!”) No, this time I want to talk about how this current local disaster highlights the logical flaw in pushing for all games to be always online or live services. Continue reading

Versus series: Diablo Immortal PC VS Phone

This topic completely slipped my mind for several weeks, and I really could have used it last week. But between juggling Path of Exile, two Fallout games, and playing the new Blood Knight class on Diablo Immortal, I’d completely forgotten that I’d been planning to pit the phone version with the perpetually Beta PC version.

This time around the winner is easy to declare, with lots of reasons why I prefer it. But that doesn’t mean I shun the other option. The winner, PC version, has so many benefits going for it that I place it with a comfortable lead over the phone version. But having said that, I still frequently play the phone version, quite often as a diversion for when I’m in the bathroom. (I’m old, so even peeing takes longer now.)

Plus the phone has another good thing going for it: the size of updates to download are much smaller than the PC version. Obviously, all the graphics are down-scaled for the little screen, so if I fire up the game on the can and see it needs an update, odds are good that the game’s download will be done before my download is done, metaphorically speaking. Continue reading

Procrastination update…

I’m closing in on the second week without a post, and it’s a combination of issues preventing me from getting out a proper review, for games or for manga. So rather than just try to power through without an update, I’ll tell y’all some of what’s going on.

Obviously, one of the main issues is this freakin’ heat combined with random drops in temperature following rain storms. This has always been a problem for me, but lately, it’s sent me to bed for long, long naps. The last one saw me go to bed at a normal 1 AM and wake up at 5 PM the next day. It’s kinda hard to stay on schedule when my body keeps going, “Or we could nap.”

So, first of all, I’ve been playing Path of Exile. I’ve tried it before in the past, but long load times plus our crap internet connection made it nigh-impossible to review fairly. Yet, even with a much better connection, there have been many times where the game is unplayable due to lag. This problem is unique to PoE, as I was able to fire up other online games and still use them. So maybe they just have bad net code or something.

Continue reading