I actually had another versus match planned between Fallout 3, Fallout: New Vegas, and Fallout 4, but I was still debating who gets the win on that trio. At the same time, I’ve been continuing to play through the DLCs of the Dark Souls games when it struck me that for as much as I love the vanilla games, I mostly just suffer through the DLC to get the extra loot.
I think it comes down to the design philosophy that goes into balancing the main game versus the ones used for end game content. The directors want to keep your character on the back foot in the DLC, so everything, even little minions do massive damage. You’re feeling confident coming off a well earned win against The Nameless King and his giant thunder turkey and yet, the moment you step into The Dreg Heap, pathetic crawling imps rise out of the ash and with a weak ass swing lob off half your health. The very first boss is a pair of demons, and when they both fall, one rises for a second phase fight. Doesn’t matter which one you kill, they both have massive super attacks in their second phase. Where you were dishing out 500 points of damage per swing of your OP weapon of choice, suddenly it’s only doing 100, and that Demon Prince is damn near one-shotting your character with every attack.
I think in most cases, the developers wanted you to do the DLCs co-op. The number of minions and the sheer density of them suggest that they didn’t want players to go it alone. For instance, in Ashes of Ariandel, there’s a forest with over forty soldiers as well as some dire wolves and a few giant warriors just to sprinkle a little extra pain into the mix. Frequently, once one enemy is alerted, it starts a train of new arrivals, and as a single player experience, it’s frustrating to have killed twenty enemies in a single area, only to turn around to see three more running up to join the fight. Continue reading