Category Archives: random mental floss

My biggest problem with modern mobile games…

I got a Kindle Fire last year as part of my efforts to engage viewers on Twitch. The plan was, I’d have my tablet streaming the chat from my channel, so that way I could keep up with what folks were saying whether I was on the PC or my PS4. That plan didn’t work because the Android Twitch app was bugged and wouldn’t show people’s comments. So I’d finish a stream wondering why no one said anything, only to check the channel on my PC and see that folks did try to say hi, and since I didn’t respond, they didn’t bother saying anything else. (And on that note, for the love of God, Twitch fix your shit, PLEASE.)

But after moving to the country, where streaming isn’t possible, (seriously, on a bad day, even YouTube can hang if my husband and I dare to watch videos at the same time) I thought I’d use the tablet to play all the mobile games I’d been missing out on by owning a Windows Phone. (This is the last one. Microsoft gave up on their music service, the only reason I was loyal to them, so fuck them.)

Which leads me to the real meat of my gripe, which is a consistent problem I’ve seen is way too many mobile games. You might think I’m taking about microtransactions or “energy limits” to keep me from playing without sitting through a timer, but neither of those bug me. I don’t worry about microtransactions because I don’t have money to spare on random loot boxes with no guarantee of getting the item or character I want. The timers don’t bother me because I pretty much play solely in the bathroom, and right about the time the game is ready to hold my session hostage, I’m ready to shut it off and get back to work, or back to a game on my PC or console. (Granted, I’m old, so bathroom breaks can sometimes take a while to get everything moving out the back door. But I digress.)

No, the real problem for me is constant downloads. You see a game has a 100 MB install file, and you think that’s big. But then right after you install it, it’s got to download updates, and these can end up being around 300 MB or higher. No sweat, though, it’s all installed and patched so now…no, finish playing the tutorial level and here’s another 300 MB download. Five minutes into a game, it’s already nearing a gigabyte of space for a mobile game with static image cut scenes and “voice acting” like “Ah!” “Aargh!” and “Nani!?” Every time I load up the game, it has to download more, and more and more. No, even worse, I might play one level and instantly get another download, halting my session for several minutes. You thought loading screens on your console were bad because you had to stare at them for a minute? Try waiting ten minutes between levels, and then that one minute wait seems pretty mild in comparison. Continue reading


I’m moving just up the block on Twitter

Tuesday I did something I’ve been contemplating for a long time now, going back to the point that I deleted all my old posts on this blog to start over. I started a new Twitter account, in effect rebooting my social self. Unlike the blog, I did not delete my old account just yet. That will happen in January, and in the meantime, I’m posting notices every day that I’m moving addresses. That way if someone wants to follow me over, they can.

The reason why it took me so long to reach a decision on this is due in most part to my follower count, which at present is 1,947. But lately I’ve come to realize that maybe half of that count is marketing accounts. They started off with people behind them, but then one day the owner of the account decided to use a bot to post ads for their stuff, and they never came back. They don’t engage with anyone, they just toss out the same 5 or 6 tweets every few hours to keep their stuff in the stream. (And by stuff, I mean books, music, and marketing services.) So really, what’s the point of keeping 1,000 followers if they never read what I’m saying day to day?

There’s also a very compelling reason for me to start fresh. More and more often, I see on blogs and in comments that Twitter is regarded as one of the most toxic social sites these days. I think it’s no more or less toxic than, say Facebook or Tumblr, but Twitter stands out more because it’s where so many people go to just rant about everything that’s bugging them. It’s a micro-journal, but I think lots of people end up getting tunnel vision, only using Twitter to air their anger without giving their positive side an equal chance to to be shown. People reading their streams get triggered by that negativity and go on the attack, and soon, it’s all just one big fight that no one can possibly win. Continue reading


Bandai Namco, aka: Shut up and take my money!

So, this post has been going around my head for a few weeks now because I’ve been playing Dragonball Xenoverse 2 a lot, and while it isn’t perfect, it certainly has been enjoyable enough for me to consider it well worth the money I paid for it. I started thinking about how many games I’ve bought this year that start with the Bandai Namco logo; there’s God Eater 2: Rage Burst, a trio of 80s arcade ports for my PS4, and I bought all of Dark Souls AGAIN so I could have them on my PC whenever I felt the urge to try a new run in any of them. Today, I saw the teaser trailer for Dark Souls Remastered, and I know that this means I will again be buying another copy for my PS4, even though I’ve already bought the game twice before.

Add in to this the upcoming Code Vein, Dragonball FighterZ, God Eater 3, and another potential new release from FromSoftware and it becomes clear that Bandai Namco is going to be getting the bulk of my gaming budget for the foreseeable future. I really want to talk about this, about why I like so many of their games and like supporting their releases sight unseen where with most other publishers I have to be convinced by reviews and Lets Play videos before I will consider opening my wallet.

First of all, I think a lot of this has to do with my experiences playing games and memorizing who published what. Publishing a game is not the same thing as making it. For instance, Bandai Namco did not make the Dark Souls series. That honor goes to FromSoftware, but Bandai Namco has such an amazing plethora of game companies working with them, and each time I see that logo at the start of a game, it give me a positive impression that I’m going to be playing something good. It might be a fighting game, or an arcade port, or a hack and slash “RPG.” (I still dislike calling these games RPGs because my decisions don’t really alter the story, and I rarely have any sense of agency with my characters. The only role play in them is choosing where to spend my skill points, and while that affects how I fight in the game, it does not change the story or the outcome.) No matter what style of game it is, seeing that logo tells me “This is gonna be something good.” Continue reading


And now for something a lil’ different

These past few weeks, I’ve been playing around with Twitch and YouTube, trying to stream games to them. This has not worked out well because our internet connection is pure shit. We’re working on getting that fixed, and today we signed a contract with another provider who in theory will be installing a fiber optic line in the next few weeks. (I say in theory because transitioning from one provider to another in Italy can sometimes take several months.) In the meantime, I can’t really stream without the video quality being horrid.

However, I got in my new PC, and I can record videos to the hard drive and upload them to both Twitch and YouTube. The quality is much better, and now you can see me play games instead of just talking about them in my reviews. I’m starting off with Dark Souls because I apparently still haven’t gotten tired of it.

You can watch my videos on Twitch or YouTube, but be aware that Twitch archives only last for 14 days. Also, if you want to know what I’m playing and when, it might be a good idea to follow me on Twitter if you haven’t already. Continue reading


And here I pause to ramble a bit…

Delays between reviews on my site are something most of you should be used to by now, but this time around, the delays have to do with a number of disasters that I knew were coming. The biggest of those is that my beloved dinosaur PC died, and now I am stuck trying to steal time on hubby’s computer. Hubby is both a gamer and an internet addict, so this is really quite hard. (He really is an addict, by the way. We had service go down for half a day, and within two hours, he was wandering around the front of another provider near our home.)

So while I have some time during one of his naps, I wanted to let y’all know what’s going on here. (Besides the PC breaking.) Those of you who follow me on Twitter or Facebook may know that I lost my wallet last year, and that I have been languishing in the bureaucratic hell that Italy puts all immigrants through. I finally got my sojourn permit back, and so now I can hopefully get my debit card reinstated. This is important because without it, I can’t sell any books. Or rather, I can, but I can’t get access to any profits I make from those sales. There is a chance that I still won’t be able to get my card without a carta identita (ID card), but I don’t know that just yet.

Even if I can get the debit card, it may still be a bit longer before I can sell new books because I need to get a PC of my own to finish editing and formatting the next book to go out. This should take a few months at the very least. So if you’re one of the people who have been waiting patiently for the next book in the Alice the Wolf series, I’m sorry, but you’ll have to wait a little more until I can sort out this mess. Continue reading


My thoughts on the weapon durability game mechanic…

Zelda: Breath of the Wild has a lot of people raving about how good it is, and watching people play on live streams, it certainly does look fun. And yet, there’s a problem that even people who like it have called out, and that’s the introduction of weapon durability. The problem isn’t that it’s a part of the game, though. No, the real problem is the exaggerated fragility of the weapons.

I’ll have to wait quite some time before I can play BotW, but I have played a number of games recently where durability is a mechanic in them, and I think it’s a good idea if it’s done right. For instance, it’s mostly okay in Dark Souls III and the original game (I still haven’t played the second installment so I can’t say how it is, but it’s on my “want to play” list.) while it’s decidedly more frustrating in Bloodborne, The Witcher 3: Wild Hunt, and Let it Die.

In particular, Let it Die has constantly annoyed me with how fragile the weapons are, especially in the higher levels. I can carry a supply of four or five swords for one level and still not reach the next floor before I’ve used up my supply. This is a problem for many reasons. One is the high cost of the upgraded weapons, requiring a half a day of grinding for cash just to afford a decent supply. But even with cash on hand, the game blocks additional purchases of the same weapon type with a timer, so gathering my arsenal requires upwards of two hours sitting around and doing nothing. So imagine the “fun” of wasting a whole day to buy a weapon cache, only to have said cache be wiped out in twenty minutes. Continue reading


A “Where the hell have you been” update…

Yeah, I know, I’ve been a very bad writer lately, but I want you to know, it’s not just you blog readers left isolated out in the proverbial cold. I’ve been just as horrid keeping folks in the loop on Twitter and Facebook, and if you think you’ve got it rough, the poor souls following me on Tumblr and Wattpad haven’t heard a peep from me in over a year. I would love to say things will change for the better for all parties soon, but I can’t quite make a promise because things here are still iffy. But with warmer weather coming, I hope my health will recover somewhat, and then I can devote more time to you lovely peoples whom I love, respect, and admire. (You’re looking very good, by the way.)

With butt smooching and apologies out of the way, I finally have the brain cells to sit down and whack out an update to let you know where I am and what I’ve been up to. First, I should explain that this winter has been pretty damned nasty to me, with several bugs tag teaming me like some kind of sadist Wrestlemania of flus and colds. I’d just start to get over one thing when I’d get something else, and so I spent a lot of time on my couch.

In theory, that should have meant another game review for y’all, only Let It Die has proved to be a lot longer than I would have expected from a free game. That’s not an issue with the difficulty, though. It’s the absolutely dreadful RNG for crafting item drops, leading to instances where I have spent whole weeks looking for one fucking item to upgrade a weapon ONE level, and then I got to look forward to hunting for that same rare item twice or even three times. I’ll talk more about this when I can finally do a proper review, but I’ll just let you know, I will not be kind to the grind of this game. Like, at all. Fucking hate it, actually. Continue reading


The year 2015 in review

This post was supposed to go up before January 1st, but didn’t on account of me not writing it yet. With mere days left to the end of the year, I caught a cold and ended up going to the living room to hide away from the chill in my room under a pile of blankets with a warm heater nearby and a steady supply of citrus drinks to try and burn out this snotty bug. Today, it seems like I can breathe without drugs, so I’m declaring a tentative victory and venturing into my cold, cold room to finally do this post. This is my dedication to you. Witness my love for alla y’all.

How to begin? Well if 2014 was one of my better years, 2015 was certainly one of the worst. Right at the start, my husband contracted a staph infection and had to be hospitalized. Before the doctors could identify the strain, it had already gummed up the stents in his heart, and he had to undergo open chest surgery. He was moved from one hospital to the next, and no one had any answers about how effective the treatments were or when he might finally come home. Even after we had an answer, the doctors kept changing their minds and pushing it back. Poor hubby looked like a pincushion, and he endured so many treatments that eventually the doctors ran out of viable locations to put in new catheters.

Some of you may recall this, but I have multiple sclerosis. I’m mostly fine unless I move around too much. Well for the first two and a half months of the year, I did more moving around than I had in all of 2014 and 2013 combined. It wasn’t just travel to and from the hospitals, either. I had to wash hubby’s things and cart them back and forth. I had to clean the house and care for the animals, all stuff I’d normally done with his help. And when hubby got home, he needed a lot of help with everything. So even if I was exhausted and in pain, I just kept pressing on. Continue reading


A tale of two trailers…

Yesterday, my Facebook stream lit up with reactions to the new Jem and the Holograms trailer, and they were all bad. I read through an article about how awful it was and how it was angering fans of the show, and bracing myself for the worst, I took a look at it. And…I want to see the movie. Right off the bat, my first thought is how this is an origin movie for a series that started off without an origin. The series follows this group after their initial success, so they already have an established routine, and even an established rival. But you wouldn’t find any of that in their origin, if they’d had one, would you? Not really, no. So I’m ready to give the movie the benefit of the doubt. I may be wrong, and the film may suck and make me wish I hadn’t wasted my time or money on it. But based on this one short look, yeah, I’m intrigued.

I feel kind of alone on this, though, because the vast majority of coverage on the trailer is 100% “Ugh, really?” This reminds me once again on how often I end up being outside of the in-crowd when it comes to just about everything. This sucks because if I love something, it usually means it’s gonna die due to a lack of interest. Even when something I love has a big enough fan base to sustain it, ANY mention that I like these things instantly invites a flood of criticism and teasing. I must be stupid to like them, because the mainstream zeitgeist has classified them as pure shite.

The same thing has happened with the new Supergirl trailer. I found out about it from the collective groaning on social media, and I watched the trailer and got goosebumps. I want to see this show so, so bad. I can’t wait for a box set, I need it to come to Rai NOW. This is a thing I need in my life, and I haven’t felt that way about any superhero TV show since Smallville.

And yet, go look at io9 and Polygon marching lock-step in their hate for Supergirl, and for Jem. And the thing is, what’s the gist of all their hate? “This is not the way we wanted it to be!” Continue reading


My problems with indie platformers…

This week I bought They Bleed Pixels, and after three chapters, I gave up and walked away in frustration. I didn’t play enough to make a proper review, but the experience did help bring to mind several complaints I’ve had with indie platformers, and I want to talk about them after a few days to calm down. If I had written about this immediately after leaving the game, about 80% of every sentence would have been variations of fuck.

To begin, I love platformers. Back in my youth, Nintendo was full of these side scrolling gems, and I think back on how many of my favorite games were the 2D jump/attack variety. Among some of my favorites were Super Mario Bros. (And 2 and 3), Castlevania (and 3, screw 2), Bionic Commando, and Contra (And Super Contra). Those titles give you some idea of the variety of the formula, with each game having a very different feel and look, and they were glorious. They had a great blend of challenge and fun, and to this day, I can still go back and play some of them over just because I love them so much.

Then at a certain point, all the new consoles coming out created a shift away from the 2D side-view platform in favor of the 3D environment. I’m not knocking this because there are a lot of 3D games that I’ve loved over those consoles as well. But the dearth of the familiar platformer was always something stuck at the back of my mind. I wondered why we lost this particular style of gameplay when the increasing hardware capabilities should have made it possible to have some really pretty games on the 2D plane. Continue reading