You know, I honestly did not expect to go this long without reviewing anything, but as I’ve mentioned before, a series of crises month after month left me with no free funds to buy new games. It wasn’t terrible for me, as I’ve got maybe a hundred old games to keep me entertained. But it’s been hell on my poor blog, and my dipping interest in my TBR pile hasn’t really helped matters much. (To be clear, I am trying to read. I just keep hitting points in each book where I add them to the Did Not Finish pile, and I don’t review what I can’t finish. In my mind, it isn’t fair to the author for me to go in swinging with a half-formed opinion.)
Anyway, the gaming sites all released their Game of the Year lists, and Vampire Survivors kept popping up. I wasn’t sold on the sales pitch given by most writers at launch, but when it showed up on so many lists and is apparently crushing the most played lists on Steam and consoles, I figure maybe there has to be fire under all that smokey hype. I went to Steam and saw it was on sale for 3.99, and I thought, Hey, if it sucks, it’s only 4 euros, so there’s no need to be angry about not liking it.
So how do I like it? Let me give you the short version first: I just unlocked all of the in-game collection to get the final character, Queen Sigma, and tonight I’m buying the DLC to keep playing. Yeah, it’s good stuff, y’all. This is a rogue-lite where every round can only last 30 minutes before you’re booted back to the main screen. (Although later on you can turn off that timer if you want.) But it’s that short “bite-sized” chunk of gaming that inspires so many late-night “just one more run” sprees. Every run can unlock something new, or provide its own unique challenge, so the temptation to keep dipping back in for “just one more” is super strong.
Without knowing the developer, in early playing I imagined some programmer at Konami going into a meeting and pitching a new Castlevania game during one of those down times when Dracula was still sleeping off his last Belmont-induced defeat. Said programmer pitched it as such: “The survivors of Dracula’s last attack must clean up all the roaming monsters infesting their lands, and to do so, they’ll level up a bunch of weapons and become walking bullet hells!” Then the Konami execs said, “It’s too crazy and will never work. Get out of here! Baka!” So the programmer left the building, turned around, and yelled, “I’m not crazy, and I can make it work! It’ll sell like chocolate dorayaki! You’ll see! Kusou!” (That last curse being uttered because they looked around and realized that to all the gathered observers, it looked like he was shouting at the building, and thus was thoroughly insane.) Continue reading