I’m a bit late getting this review out because there is a lot of game to get through in Into the Dead 2: Unleashed before arriving to the final level, and that’s even before taking into account the daily runs, side stories, and regular and pro journeys. I wanted to see how this premium package compared to Into the Dead, which a sad endless runner with no story, terrible guns, and lousy execution of its core loop. I’ll get to that later, but what I’m saying is, the Netflix version of the sequel succeeds on every level, when it works. And it frequently mucks up in frustrating ways.
The easiest way to describe Into the Dead 2: Unleashed is that it’s a ride on rails, but with a small degree of side to side movement to allow for exploring within a level’s “corridor.” Ammo crates are scattered about and are highlighted by green flares, making them relatively easy to see and run towards. Additionally, some levels have chainsaws and shrub cutters to pick up and use as temporary weapons before they run out of gas. Other levels have mounted guns with a limited stock of ammunition, or armored vehicles with unlimited ammo that will eventually crash and return the player to running and dodging.
In the main story mode, the player’s character is James, an ex-soldier driving back home with supplies to wait out the current zombie outbreak. His truck crashes, stranding him a long way from home, and his sister Helen keeps choosing to move farther and farther away with his daughter Maggie in tow. James has no choice but to keep running to try and catch up to her, frequently panicking as Helen’s crappy decision making leads to ever escalating disasters. Continue reading




