I’m sure I mentioned in my last post that I was close to finishing a book to review here, and it wasn’t long after that when my bike was stolen, along with the thermic backpack I needed to work, and the aforementioned book. I’m debating buying it again because I’m not sure if I liked it so much that I want to pay for it twice. On the other hand, I did only have 30 pages left…
Anyway, this is a review for My Friend Pedro: Ripe for Revenge (I will be shortening the title to Pedro for the rest of this post), which just came out on Android and I believe also on iOS. It is published by Devolver Digital, whom I have a lot of respect for even if I have yet to find a single game from their collective of indie developers that has fully clicked for me. That’s also the case here, but I want to talk about the game’s better points before laying out why it didn’t always work for me.
For starters, you can download the game for free and play all the levels, provided you don’t die. Doing so will result in the game asking you to buy the premium version before bumping you back to level 1 with all the levels you’ve played locked once again. In theory, if you were a badass gamer, you might be able to play the whole thing for free. I am not, so after a few rounds of making it to level 4 or 6 and dying, I said, “Eh, it’s only 2.49 euros, so I’ll just go ahead and buy it.” (I believe it’s $2.99 in the US.)
(Edit: This was how the game functioned at the time of release, but now the free version allows for saving progress by watching ads. I can’t speak to how that works because the update came out after I had already gone in on the premium version.) Continue reading