Dread Delusion was brought to my attention on BlueSky in the Discover tab by a fan announcing that it had come out of early access. They described it as Oblivion-like, but with PS One-styled graphics. I went to Steam to check out the trailer, and it intrigued enough that I bought it and downloaded it the same day.
Before I get into the nitty gritty bits, I would like to say that what I really appreciate about the game is that it does retro nostalgia right. Yes, the graphics are clunky and similar to the PS One era, but the controls and camera are designed with a far more modern sensibility. I never once suffered with to trying orient myself even in tightly walled areas. I never struggled with the controls, even during more frantic bouts of combat. (Well, with one short exception, but that comes later.) There’s two different versions of fast travel to make tracking and backtracking less tedious. This is a game that wants to tickle you with nostalgia, but knows that not everything from the past was all candy sprinkles and Pop Rocks.
Starting out on a tutorial island of sorts as a faceless and nameless prisoner, player creation amounts to mixing three historical backgrounds that determine starting stats. Choosing one will make a character better at lockpicking or bartering, while another might make them better with physical damage or magic spells. No matter what is chosen, the first weapon given is a rusty sword. If you want to cast spells, you have to hunt them down later. Continue reading