Category Archives: video game

Game review: Spooky’s House of Jump Scares for Steam

First I should give credit to Polygon and Griffin McElroy for bringing this game to my attention. Griffin’s been somewhat responsible for several of my purchases because his videos do what a lot of text articles and photos can’t; explain why these games are fun. (I also like his videos because he cusses almost as much as I do when I’m gaming. This makes me feel like we are kindred spirits.)

Spooky’s House of Jump Scares is on Steam’s Early Access, and it’s not finished yet. Some of you know my dislike of early access and may wonder why I got this anyway. I can explain in two words: it’s free.

The game is in a beta test phase and isn’t charging me money to help test it out. You know, like in the old days, before developers realized they could charge people 50 dollars to be a beta tester and never release an actual game. This, however is a classier model, giving me the game for free in exchange for me looking for bugs. And you know what? Aside from an occasional glitch where the textures to a wall might suddenly reveal the tunnel around the next corner, I didn’t see a whole lot of bugginess. For an early access game, this is pretty stable.

Spooky, the eponymous owner of this haunted house, appears at the start of the game challenging you to make it through 1,000 rooms to reach the end of her ghostly gauntlet. But as of this writing, there isn’t an end or 1,000 rooms. At room 754, the game stopped and told me that I’d reached the end of the available story, and that I could keep playing or stop there. I stopped there, but whenever this comes out with an update and a conclusion, I can see playing it again. I could even see it going into my rotation of games I pick up and play when I want to kill some time. Continue reading


My problems with indie platformers…

This week I bought They Bleed Pixels, and after three chapters, I gave up and walked away in frustration. I didn’t play enough to make a proper review, but the experience did help bring to mind several complaints I’ve had with indie platformers, and I want to talk about them after a few days to calm down. If I had written about this immediately after leaving the game, about 80% of every sentence would have been variations of fuck.

To begin, I love platformers. Back in my youth, Nintendo was full of these side scrolling gems, and I think back on how many of my favorite games were the 2D jump/attack variety. Among some of my favorites were Super Mario Bros. (And 2 and 3), Castlevania (and 3, screw 2), Bionic Commando, and Contra (And Super Contra). Those titles give you some idea of the variety of the formula, with each game having a very different feel and look, and they were glorious. They had a great blend of challenge and fun, and to this day, I can still go back and play some of them over just because I love them so much.

Then at a certain point, all the new consoles coming out created a shift away from the 2D side-view platform in favor of the 3D environment. I’m not knocking this because there are a lot of 3D games that I’ve loved over those consoles as well. But the dearth of the familiar platformer was always something stuck at the back of my mind. I wondered why we lost this particular style of gameplay when the increasing hardware capabilities should have made it possible to have some really pretty games on the 2D plane. Continue reading