Bionic Commando: Rearmed has been one of those games that I was reluctant to play after suffering through the train wreck that was the 3D “sequel.” But I wondered, “How bad could it be?” Pretty bad, actually.
Well no, that’s not entirely fair. Certainly, many levels remain mostly faithful to the original NES game, although GRIN felt the need to add secret areas to uncover and upped the difficulty in many places. The dialogue of the original game was pretty bad, so I can see why they might decide to make changes to that, but I’m not fond of the “wacky” tone of the new material. This is a game about resurrecting Hitler in a bid to take over the world, after all, so why did someone feel the need to lighten the mood with bad comedy? (And it is bad, with not a single joke being even remotely funny.) Of course, since this is using the same engine that made that 3D turd, there had to be dialogue added to remind you about Rad’s “missing” wife. (Thanks, guys. I’d almost blocked that idiotic memory out.)
There’s other changes that I’m not sure how to feel about. In the original game, killing enemies would make them drop green bullets, and after collecting enough of these, the player would earn one hit point. Now there’s a health meter given right away, and instead of dropping bullets, the enemies drop points for some scoring system that I don’t even know where to look to find it. In the NES game, you could only go into each level with one item, but in the new game, all weapons and items are worn at all times, and you can swap weapons on the fly. Someone decided to add grenades to the game, making it possible to blow up enemies hiding behind obstacles or lurking on the floor below. The barrels that the enemies hide behind can now be picked up and thrown. Oh, and replacing the wiretapping option in each communications station is a hacking mini-game. I don’t hate it, but it’s another arbitrary change that makes me ask “Why?” Continue reading




