I’d like to apologize for my absence, but this time it’s not my fault. I’ve been sick, and am in fact still ill. All my plans and workouts fell flat as soon as the weather turned truly cold, and I had to drop a paying editing job in the middle of a week because I had an MS-related relapse. Right as I was recovering from that junk, I got a good old-fashioned cold, the kind that likes to stick around for two weeks and come in waves. It’s like every time I get up and say, “Oh, I might be better,” the cold shows up an hour later to go, “Psyche! Gotcha, bitch!”
While I don’t feel the need to apologize for being sick, I do want to say how sorry I am that I won’t be finishing Wizard of Legend. Every time I think to play it, I also think of a dozen other things I could do that would be better ways to spend my time. Like doing laundry, for instance. When a game is so tedious that I would prefer to do laundry instead, you know there’s a problem.
But, as I can’t finish it, this is not a review. I will cover what I liked about the parts I played, and then I’ll cover what I hated. (Hate is a strong word, but it totally applies in this instance, believe me.) But I will not give a score, so then it’s not a real, really real review.
What I liked can be summed up pretty fast, so first, let’s go over the story. In the modern era of the game’s world, your character is a young wizard visiting the museum of the Chaos Trials, where people admire all the many feats and spells of wizards of legend. It’s basically a tutorial area before an artifact sucks you back in time and into your very own Chaos Trial. You, yes YOU, are now being tested to become A WIZARD OF LEGEND! Wooohooo! Yaaay!
The premise is decent, the graphics are lovely, and the music is nice. Once you have enough funds to buy spells and find a mix that works for you, the visual flair of said spells can look quite spectacular as well. Aaaaand that’s everything I liked. *Deep breath* Continue reading