Hoo boy, this fuckin’ game…there’s a part of me that wants to say something pragmatic and objective, like “Teslagrad is not a bad game, just a bad game for me.” But that’s because I absolutely hated playing it from start to finish. I want to be objective and pragmatic because the graphics are so pretty and the story is told without dialogue. That’s a nifty trick in an age when most games want to spend five minutes in intro cut scenes before letting you play. But the game DEMANDS perfection with every single puzzle. I remember reading early reviews that said, “This isn’t very challenging,” and now I want to scream at those reviewers, “As compared to what? Demon Souls?!”
So, the game starts off with an older man taking a baby to a house before time passes forward, and then an invading army forces the grown child to escape into a tower designed by the electrical equivalent of Rube Goldberg. This is the point at which I have to ask, “Does anyone ever build a tower that will kill them for failing to navigate the trip to their office?” FUUUUCK NOOOO THEY DON’T! The argument can’t even be made that this tower was built to defend some mystical treasure from distant enemies, because as the story plays out, it’s clear the “electromancers” were wiped out by their own allies. As it is, the first item, the polarity gloves, are right inside the tower. That’s some super duper security, mang.
AND YET, this ancient tower also contains automated puppet shows covering the history of these two factions. I’m trying to picture who had time to build that, and WHY they fucking built it. Like, “AAAAAH, OUR ALLIES HAVE BETRAYED US AND THE TOWER BURNS! WE MUST SET UP A SERIES OF ELABORATE PUPPET THEATERS DETAILING OUR HISTORY IN CASE SOMEONE ELSE COMES ALONG AND DOESN’T DIE IN OUR HUNDRED BOOBY TRAPS OF HOT ELECTRICAL DEATH! Continue reading




