Category Archives: video game

Game review: Shadow Tactics: Blades of the Shogun

Let’s just get one thing out of the way first: I don’t really care much for stealth games. As a mechanic added to other games, it’s…mostly fine, though still quite badly implemented. Pick any example you like: Fallout, Skyrim, Far Cry, Horizon: Zero Dawn; they’re all the same. You shoot one dude in a camp, and all his buddies jump up to start searching for the killer…for 30 seconds. Then they all say something dumb like “Guess it was just the wind.” Yes, it was just the wind that put an arrow in your buddy’s skull.

Pure stealth takes away all other options and tells players, “No, you do it my way or you’ll die horribly over and over.” But it still falls back on the thirty second search and forget formula, so all it takes to win is buttloads of patience and save scrubbing.

But as I’ve mentioned before, our connection is slow due to technical difficulties and keeping me from the games I want to play and review. I saw Epic Games Store had a summer sale going on, and I figured why not get something out of my comfort zone? It had controller support, and a tactical stealth game certainly seemed like it had potential.

Enter this week’s hit piece, Shadow Tactics: Blades of the Shogun, or as I prefer to call it, Bobble-head Assassins: Scrub Savers of the Shogun. Before I really get into the negativity, I will point out the things I thought were nice. Just know that it’s a real short list of likes before I dive right into a full-on hate rant. Continue reading


Versus series: Diablo Immortal PC VS Phone

This topic completely slipped my mind for several weeks, and I really could have used it last week. But between juggling Path of Exile, two Fallout games, and playing the new Blood Knight class on Diablo Immortal, I’d completely forgotten that I’d been planning to pit the phone version with the perpetually Beta PC version.

This time around the winner is easy to declare, with lots of reasons why I prefer it. But that doesn’t mean I shun the other option. The winner, PC version, has so many benefits going for it that I place it with a comfortable lead over the phone version. But having said that, I still frequently play the phone version, quite often as a diversion for when I’m in the bathroom. (I’m old, so even peeing takes longer now.)

Plus the phone has another good thing going for it: the size of updates to download are much smaller than the PC version. Obviously, all the graphics are down-scaled for the little screen, so if I fire up the game on the can and see it needs an update, odds are good that the game’s download will be done before my download is done, metaphorically speaking. Continue reading


Game review: Diablo Immortal for Android and PC

Once upon a time, back when forums were individually moderated communities instead of corporate hoarded content farms, someone I respected told me not to read a certain book series because it was awful and everything wrong with the publishing industry specifically and in the universe in general. I read the first book and reported that actually, I kind of liked it. “Oh,” they said, “just read the second, and you’ll see why it’s a dumpster fire with extra grease.” So I read that book, and then kinda like grew into love. This ping pong of assurances that I would hate the next books and my rebuttals that they were awesome led me to being a vocal fan of the series, to which another fan base declared that I was everything wrong with the universe in general. The books they stanned for were so much more superior, and besides that, the writer of my books was a homophobe.

(The author of their beloved books later wrote more books that suggested they might be slightly racist, and then publicly came out as a transphobe, leading some of said fan base to write very long articles about whether it was okay to separate art from artist. Which, if I were pushed on that subject, I think it’s okay for anyone to decide that. I just find it funny that I was expected not to make that distinction for the thing I loved, but now they need me and everyone else to understand that they like the art, not the asshole behind it. Aaaaand I digress.)

This leads me to the HUGE wall of hate surrounding Diablo Immortal, a game subcontracted from Blizzard to NetEase Games, but which bears a striking resemblance to the newly released Diablo IV in terms of how the always online features and battle pass work. The hate for this game stems from many flaws, both within the game itself, and with the parent company that’s been revealed as Not A Very Nice Place To Work, all of which is valid criticism. So even though I knew there was a PC version, I said, “Where there’s smoke, there’s fire, so I’m gonna stick with the lynch mob on this one and avoid that game like the plague.”

Continue reading


Game review: Grindstone for EGS

There wasn’t a review or any post last week because I had so much to talk about, and in all cases, I just wanted a little more time with each…thing before passing a verdict. So in my infinite wisdom, I chose instead to start playing another game that I figured I could get through in a few days.

Ah hahahahahahaha. Ha…ahem.

So, one week later, let’s talk about Grindstone, which I bought from the Epic Game Store. It is to date only the second game I’ve bought rather than just being a free game of the week, so that should say how much I was looking forward to playing this. First of all, it’s a puzzle game, and my love for those goes all the way back to Tetris on my first Game Boy. Second, it has a cartoony presentation that’s one part adorable mixed with two parts gory. As a fan of horror and cartoons, that sounds like a perfect cocktail for me.

It didn’t take long playing it before I started muttering, “This had to be a mobile game first,” and I did some digging to confirm that yes, this was originally part of the Apple Arcade offerings before moving to PC. I will circle back to everything that made me think that, but first I want to take more about the overall gameplay, the story, and the usual stuff that a review should dig into before hitting on the feely bits. Continue reading


Game review: Into the Pit for Steam

You ever have a guest who overstays their welcome? They finished the wine and drank all your bourbon as well. Now they’re looking like they might go through the kitchen cabinets to find something else to amuse themselves with, and you just want to say “Well you don’t have to go home, but you can’t stay here.”

That’s what Into the Pit feels like. It’s an absolutely gorgeous game with great music, art style and gameplay that should have been a 5 star contender. From the moment it opens with a short cutscene establishing the main character’s quest to find their missing cousin, the bold use of bright colors mixed with pixelated shadows make an impressive impact. In short order, the game guides said character to the eponymous pit to rescue not only their hell-bound cousin, but also all of the villagers who followed the town’s alderman on a false promise of finding riches beyond their wildest dreams.

Diving into the pit itself, the player is given weapons, a pair of magic “guns” bound to their right and left hands, as well as a talent that might be something like a chance to regain health after dispatching demons or being coated in poison so that enemy melee attacks will harm them in turn. From the center hub of each floor, there are four  areas that must be cleared to unlock another level down, leading eventually to the fifth floor where a boss fight is waiting. The dungeons are labeled, so you know what kind of rune is available to harvest, or whether there’s an imprisoned villager to rescue, or just a pool of health to recover a bit from the tougher rooms. To escape each room, a set number of mystic keys must be destroyed. Lots of early rooms will only have one or two, but deeper floors in the pit can go as high as four keys. (Oh, and lots of keys have a hidden ambush mechanic, teleporting in a large number of enemies as a form of defense. As a rule of thumb, if an area looks clear, it’s probably an ambush ready to punish player overconfidence.) Continue reading


The Diablo IV Server Slam report

This weekend, Blizzard released a beta build of Diablo IV, the “Server Slam” meant to test the quality of the game’s network and hopefully prevent the access errors that plagued the previous game. When this was first announced as another always online game, my interest sank rapidly. I didn’t get Diablo III until it moved to console and dropped the online aspect. Even then, I didn’t really care for most classes, and only managed to finish the game once with the witch doctor.

The thing is, after I got my new phone and found it could play Diablo Immortal, I reactivated my Bettle.Net account to see if it was as bad as I’d heard. I didn’t expect to play much, so I named my first character AynGonalaslong. I played for a few hours, and then I started other character classes to see how they were, and now I’m only missing notes on the Necromancer before I can give a full, proper review. But the short version is, I love playing Diablo Immortal. So, in light of my enjoyment of this always online game, I decided to see what Diablo IV could offer.

Much like Immortal, Diablo IV has a tutorial section that’s offline. As soon as I completed that, I got hit with massive lag. I thought it was my crap PC, so I removed the high definition assets and lowered all the graphics settings to low. That didn’t work, but on restarting the game, I noticed the other players popping up in the hub town around me and realized it was network lag. So I logged out for a few hours, had some lunch and tried again. This time, things were better. I still experienced moments of lag, but they were fleeting, and only occurred every few hours instead of being a constant slog through rubber band hell. (During my first attempt to play, every time I stopped moving, my character would slide backwards to meet up with where the server thought I should be.) Continue reading


Let’s talk about the co-op in Tiny Tina’s Assault on Dragon Keep

When I got Borderlands 2 on my PS Vita, it had all the DLC pre-loaded, so I got to play Tiny Tina’s Assault on Dragon Keep a while back. I mostly remember how often the difficulty spikes came close to breaking my desire to finish the story, with certain areas just being a pattern of me dying and running back from a spawn point to get killed over and over again. The DLC got turned into a stand-alone game, and between those two events, the hubbers and I have played co-op on Borderlands, Borderlands 2, and part of Borderlands 3. So I figured, why not see if going in with a buddy could make the harder parts less annoying.

The short answer is, it’s a mixed bag. Certainly, having someone able to revive me or vice versa did reduce the number of times needed to run back, and an extra set of guns dulled some of those difficulty spikes. But there are still times when, even after side questing to level up, the game just gets painfully difficult. I could just stop here and call this a completed post, but I want to highlight places where that is the case, while also talking about my positive impressions about other aspects of the game.

So, firstly, our team was made of one gunzerker, hubby’s preferred class, and one mechromancer, because who doesn’t want to summon a third player when the shit hits the fan? I tried to convince hubby to do a commando and give us a fourth “player.” But he loves dual weilding so much that logic wasn’t going to convince him otherwise. (And yeah, it bit him in the ass, and he later said, “I should have gone with the commando.”) Continue reading


Versus series: MMO Battle Royale

You may recall in my last Versus series post, I said I would be pitting Anarchy Online with both Runescapes and Saga of Ryzom (Now just titled Ryzom) to sort out which one I’d rather pay a membership subscription for. I also said that decision might take a while, but it turns out, finding a winner was easier than I thought. But to draw out the tension, I’ll talk about the losers bracket first.

Anarchy Online ended up with the first easy loss for several reasons. Since I’d left, all of my old accounts were frozen, and some genius decided to get rid of the old tutorial in favor of a hot mess that they called a simplified introduction. The controls were somehow more terrible than I remembered, and the graphics were awful. Early levels were a chore, falling into a pattern of “fight, then sit down to recover health for two minutes.” Then when I finally got to the mainland, I was reminded how pretty much every starting solo and group mission fell into the same loop. Walk for ten minutes dodging high level mobs to reach a “cave.” (The interiors are always filled with hallways and sliding doors that someone installed for reasons unknown.) Fight a collection of enemies and collect an item. It’s boring, it’s ugly, and it controls like a tank. Hard pass, and moving along.

Then we have Runescape Old School, which fares much better despite also having lower quality graphics. Yes, I said in the contest between it and the newer version that it had less to offer, but no matter when I boot it up, I always find something to do, and it’s not always “go over there and fight X monster.” I might be baking a pie, or mining metal to forge new weapons and armor to sell. When I choose to fight, the combat is simple and relaxing. It’s just a lovely zen game where the whole point is “make numbers go up.” So if I did have a larger budget to toss out for subscriptions, I’d still want to get the full paid experience that this old school gem has to offer. Continue reading


Game review: Batman: Arkham Asylum for PC (EGS)

First, let me apologize for the lack of a review last week. I got stuck playing Into the Dead 2: Unleashed, (Not really a bad thing from the fun point of view, but more for the scheduling issues) and this week’s entry took me a bit later to finish than I’d anticipated. My schedule also wasn’t helped by the number of times this week that I ran out of energy right around gaming time and opted for a nap instead.

I got Batman: Arkham Asylum as part of a generous free offer from Epic Game Store, which gave away all three of the Rocksteady Batman games. But like many EGS offers, it had to wait because of my old crappy internet connection. Then once we did get a better connection, it got lost in the backlog shuffle. But after I played and liked Gotham Knights, I remembered I had this other game full of Batman shenanigans, or Batmanigans, if you like. One ten-minute download later, and I was whisked backward into Bat-History, like *WHOOSH! BIFF! BAM!*

And also *wet fart*

I wish I could say I had a great time with this first outing of the trilogy, but I really didn’t. Part of it could be chalked up to playing a newer game with better tools and a nicer interface, but it really comes down to this game frequently repeating the same things over and over, as if repetition equals fun.  But perhaps even worse is how it takes the brilliant opportunities offered by Batman’s rogues gallery and squanders every last one on terrible boss fights or really, really pointless side quests.

But before we get into any of that, we should cover how this game gets started, which is vaguely similar to the comic of the same name. The Joker takes over Arkham Asylum. But where the comic had Batman away doing other things, he’s right there to see Joker take over with help on the inside as well as from reinforcements coming from his army out of Blackwood Prison. Also, while in the comic, the whole point of Joker’s plan was to force Batman to confront his own inner demons, in the game, somehow Joker’s managed to construct a secret chemical factory to make Bane-like Titans, which he promises to unleash on Gotham if Batman doesn’t stop him. Then he spends the entire game complaining about Batman stopping him after he invited the dude to do so. I just…what? Continue reading


Game review: Into the Dead 2: Unleashed for Netflix (Android)

I’m a bit late getting this review out because there is a lot of game to get through in Into the Dead 2: Unleashed before arriving to the final level, and that’s even before taking into account the daily runs, side stories, and regular and pro journeys. I wanted to see how this premium package compared to Into the Dead, which a sad endless runner with no story, terrible guns, and lousy execution of its core loop. I’ll get to that later, but what I’m saying is, the Netflix version of the sequel succeeds on every level, when it works. And it frequently mucks up in frustrating ways.

The easiest way to describe Into the Dead 2: Unleashed is that it’s a ride on rails, but with a small degree of side to side movement to allow for exploring within a level’s “corridor.” Ammo crates are scattered about and are highlighted by green flares, making them relatively easy to see and run towards. Additionally, some levels have chainsaws and shrub cutters to pick up and use as temporary weapons before they run out of gas. Other levels have mounted guns with a limited stock of ammunition, or armored vehicles with unlimited ammo that will eventually crash and return the player to running and dodging.

In the main story mode, the player’s character is James, an ex-soldier driving back home with supplies to wait out the current zombie outbreak. His truck crashes, stranding him a long way from home, and his sister Helen keeps choosing to move farther and farther away with his daughter Maggie in tow. James has no choice but to keep running to try and catch up to her, frequently panicking as Helen’s crappy decision making leads to ever escalating disasters. Continue reading