Wait, what? A review for a PSP game? What year is this?! Well Mega Man X: Maverick Hunter is part of Sony’s October sale, and even if it wasn’t 3 euros, I would have picked it up. I’ve been craving a Mega Man game that I can play on my Vita, and this is an updated remake of a game I played but never managed to beat. See, way back in the SNES days, I didn’t buy a whole lot of games. I had to rent them, and this is one that I rented a few times without ever making any progress against any of the robot masters. Eventually I moved on to other stuff, and this slid off my radar. But now I stand (well, sit really) before you a proud veteran of BOTH game modes, waving the mighty banner of victory. Yes, I’m still a lousy gamer, but now I’m a lousy gamer who finally beat Mega Man X. Huzzah!
And you know what? I really love this game. There’s only a few minor things to complain about, and for the most part this is 2D platforming fun at its finest. The graphics are a bit dated, sure, but they’re still colorful and pop bright and pretty on the Vita screen. The music is great, and the controls are absolutely perfect. I’m normally a huge klutz who dies over and over because “wrong button stupid” but this is a game that just feels right soon after I started playing it. I think part of that is being able to play with the analog stick or the D-pad, but another part is that I really only need the four face buttons. No complex combos to remember, just pure button mashing platforming joy.
In this game there’s no Dr. Light or Dr. Wily because X was sealed away in a chamber by Dr. Light for future generations to discover. The scientist who does so, Dr. Cain, develops a whole range of robots around X’s design, but none of them have quite the range of emotions that he does. As Dr. Cain believes his emotions are the key to robotic evolution, his underling Sigma takes it upon himself to push X into evolving by going maverick. It’s admittedly a pretty convoluted story premise, but you don’t really need any of it to play the game. Continue reading