Where to begin with this mythological beast of legendary stature? I guess we can lead with the two main points of hype in the year following its release. Elden Ring was endlessly called a masterpiece, and it was claimed to be the most accessible FromSoftware title to date.
I have played over 300 hours spread across two classes, and that’s a lot to digest and then distill into a brief review. The easier of the two claims to cover is its status as a masterpiece. In this, it absolutely deserves the title. I’ve always liked the worlds of Dark Souls, and while I wasn’t as much of a fan of Bloodborne, I could still recognize the haunting beauty of its settings.
Elden Ring manages to surpass all previous entries, and I can’t tell you how many times I would freeze in the middle of a trip across the map just to take in…everything. The night sky, a gorgeous lakeside view, a cavern illuminated by glowing rocks that made me forget I wasn’t outside staring at the stars, or an underground waterfall populated by a slumbering giant that I’m loathe to wake and break this moment of grand spectacle. Every shift in the biomes is a new reason to stop and soak it all in. It’s a positively gorgeous work of art. Continue reading