This week I bought They Bleed Pixels, and after three chapters, I gave up and walked away in frustration. I didn’t play enough to make a proper review, but the experience did help bring to mind several complaints I’ve had with indie platformers, and I want to talk about them after a few days to calm down. If I had written about this immediately after leaving the game, about 80% of every sentence would have been variations of fuck.
To begin, I love platformers. Back in my youth, Nintendo was full of these side scrolling gems, and I think back on how many of my favorite games were the 2D jump/attack variety. Among some of my favorites were Super Mario Bros. (And 2 and 3), Castlevania (and 3, screw 2), Bionic Commando, and Contra (And Super Contra). Those titles give you some idea of the variety of the formula, with each game having a very different feel and look, and they were glorious. They had a great blend of challenge and fun, and to this day, I can still go back and play some of them over just because I love them so much.
Then at a certain point, all the new consoles coming out created a shift away from the 2D side-view platform in favor of the 3D environment. I’m not knocking this because there are a lot of 3D games that I’ve loved over those consoles as well. But the dearth of the familiar platformer was always something stuck at the back of my mind. I wondered why we lost this particular style of gameplay when the increasing hardware capabilities should have made it possible to have some really pretty games on the 2D plane. Continue reading