Category Archives: random mental floss

Mobile’s Toxic Effects on All Games

Bear with me for a bit, because this ramble will get around to a point sooner rather than later. The thing is, after bouncing off a few games this month, I went back to playing Dark Souls and Dark Souls III a lot. Mostly it’s just to try out weapons and builds that are outside of my normal roster of characters. I’m not even playing to beat the games. It’s just a nice routine while I wait for something else to tickle my fancy.

Inevitably, there always comes a point where grinding is unavoidable. I don’t mean grinding to get XP for more levels, though that can also happen if a character’s build is found wanting against certain bosses. There’s grinding to buy items, like the 20,000 soul Tower Key or the equally priced Crest of Artorias. There’s grinding to get faction items like a Sunlight Medal or Proof of a Concord Kept without going online to fight other players. (Our 4G modem would give invaders fits, so generally, I play offline. You’re welcome.) You might need to grind to get a weapon to drop that can’t be bought from any of the vendors. Then there’s grinding to get upgrade materials, continuously fighting the same guy over and over to get enough titanite for that shiny new sword the other enemy finally dropped after two hours of being stingy.

I don’t like grinding in any of these cases, but when it’s inevitable, I tuck in and get it over with because I know that in a few hours, I can get back to the fun parts. But every time, it’s just so boring that I have actually fallen asleep mid-grind. Again, it doesn’t last that long, but I would love for games to have a lot less grind to them. Continue reading


Yew kin dew eet!

Hey there, reader. It’s been a while since we just stopped to chat a bit about you. By the way, you’re looking great. Is that a new hairstyle? It’s nice. I’d offer you a cookie, but this web site is a strict no cookie zone. And before I get into talking about you, can I just point out that there are no auto-play videos trying to distract you with ads? There’s no flashing banners or attempts to monetize you, my dearest, most favoritest (totally a real word, shut up spell-check) person in the whole world. You come here to read me, and because of that, all of this lack of exploitation is because I respect you. No, it’s because I love you. Because you are special.

So, I want to talk to you about A.I. and you. By now, other artists have told you our side of things. Corporations are stealing their work and feeding it into machines to “train them.” You also have to have seen by now that what gets cranked out is pure shit. But the same corporations keep insisting that with enough time, all that crap will somehow become quality.

Set that aside. Continue reading


Pretty sure no bards created Tamriel

After having an abysmal time playing Diablo, I spent a while playing Skyrim through several “speed runs,” or the closest someone of my mediocre skill level will reach. I started with a sword and shield run to see how soon I could join the Dark Brotherhood and assassinate the emperor of Tamriel. (Level 15, pretty easy, actually.) Next, I did a two-handed hammer run to see how fast I could help the Stormcloaks end the civil war. (Level 17, a bit trickier because I needed a few more levels in heavy armor and alchemy to see me through to the end.) I then did a mage run to do the civil war from the empire’s side. (Level 19, as mages require a lot of skills that other classes can skip just to stay alive.) And then, finally, I just played through the main game, with detours to join the thieves’ guild, the bards’ college, the Dark Brotherhood, defeat an ancient god, and then help the Stormcloaks get rid of the empire. (Because if it’s good enough for Hammerfell, it’s good enough for the Nords!)

Before I get to the ranty griping, let me answer the question, “Zoe, why do you still play Skyrim if you were never a fan?” The answer is, I’m a fan of the mechanics. It’s like with Borderlands 2. I don’t like the story, but I love the looting, the shooting, and the creative paths of designing new builds for each character class.

The added twist with Skyrim is, if you want to get good at a skill, you need to keep doing that skill. You want to get better at picking locks? Buy some lockpicks and find some locks. Even better is that unlike Bethesda’s Fallout games, you can pick a lock with a high skill level requirement even if you’re an idiot. You found a master lock? Well with enough picks and patience, you can pick that lock, and you will get several levels for putting in the effort. You even gain experience by breaking picks. You can cheese lock pick leveling by buying up a bunch of picks and intentionally breaking them in a master lock.

And yeah, skill leveling doesn’t always make sense. Like, if you want to level up in heavy or light armor, you do so by getting your ass kicked. But in most cases, it’s a great system. Swing a sword to level up one or two-handed weapon skills. Shoot a bow to level up archery. Use a shield to raise blocking. Smith stuff to level up smithing. Cast spells to level up in magic. It’s a fantastic, brilliant idea, and I love it.

BUT. Continue reading


2023 in review

The last day of the year, and what a year, right? Globally, so much bad stuff is happening that it might seem impossible to look for a brighter side, much less to find one. Locally, there’s still continuing food price inflation, higher energy bills, Covid quarantines uncomfortably close to home, (measured in literal meters, so I’m not exaggerating) and mysterious illnesses for me and my hubby. (Mine going back decades, which was previously diagnosed as MS, but now the doctors aren’t so sure. Oh, fun side note, one of my symptoms is losing my sense of smell for brief spans, so now every time it happens, I have to ask, “Is it the usual shenanigans, or is it Covid?”)

But personally, this is the year when I got back my drive to create, and the urge to explore. For a few years now, I haven’t really felt much desire to listen to new music, or to read much from comics or books. I think I was just overwhelmed by all the crappy things happening here and abroad, but also, I had started feeling like I’d hit a rut and had nothing new to offer.

It was close to the start of the year that I decided to get my head back in the games, committing to publish at least one review a week. When that wasn’t possible, I decided to try and make filler just so I wouldn’t get back in the rut. Continue reading


The search for (ever)greener pastures

As November draws to a close, I thought it was time to talk about my plans for the upcoming year, both about my work and about my online social presence. On the work side, it’s been so long since I’ve released anything that you could be forgiven for forgetting that I write fiction. On the social side, unless you were on Twitter, you probably wouldn’t know I exist without a lucky hit on Facebook or Google’s search results. A lot of that is on me, so let me start with a modern mea culpa. My bad.

The thing with deciding not to publish is, during the earliest days of the COVID lockdown, I saw a lot of writers with traditional publishers struggling to sell new books because readers were facing months of financial uncertainty, and even a cheap ebook was becoming a luxury purchase. So I decided that since I had a job editing and very rarely writing for a trade magazine, we would be all right if I just hit the pause button and dropped out of the book trade until the worst of this mess blew over.

Then of course, COVID refused to blow over, and instead blew up into so many variants that there will never be a post COVID world. This fucker is with us along with the cold and the flu for good. Continue reading


CRPG ≠ RPG

Right, first of all there’s still no review for Death Stranding, but in my defense, the reason is that another game has absorbed my attention like an absorbent thing found in all the oceans. I’m sure there’s a name for it, but that isn’t important right now. What is important is that I’m about to say something deeply controversial and divisive to the gaming community at large.

Ahem.

Computer role play games are rarely role play games. Oh sure, they all wear the label like Buffalo Bill would slip on a lady suit had he succeeded in his plan to flay a senator’s daughter. But most are rides on rails that offer illusional choices in the guise of actual role play. But getting four dialogue choices that all steer the story in the same direction does not equal role play. Continue reading


Versus series: Monster battle!

This week I’m doing something a bit different, probably because I’m playing Death Stranding and all the Monster Energy Drink branding is getting to me. (And definitely not because I’ve failed to finish Death Stranding on time for a review this week.) I’m ranking every sugar free Monster flavor I could get my hands on to tell you who is the bomb, and who is the barf. (Literally!)

But before I begin, I should mention two things. First, because I drank uncarbonated taurine drinks as a morning beverage of choice for a few years, I actually like the taste of plain old Red Bull. Lots of folks can’t stand it, and I can understand it is either something you love or hate. Personally, I love it, so that’s my baseline flavor profile for all other brands.

Second, I’m not sure why, but at a certain point, energy drinks lost a lot of their power over my sleep habits. I’ve been known to drink one before bed and still get a good night’s sleep. I think part of this is my choice of drinking the sugar free versions, as I’ve sometimes randomly gone for the regular editions and ended up pulling an unintentional all-nighter. What I’m saying is, I can only review these based on taste, and not on how much “kick” are in them. Continue reading


What has always been, and will always be bad about always online games

You may know from my recent blog posts and my Twitter stream that I have been playing Path of Exile. You may have also heard that this week there was a freak flood in Milan that involved hail and a “river of ice.” These two things may not seem related, except the local server for Path of Exile is in Milan.

In an update post, I’d already written how problems with TIM, our internet provider, had forced me to take several days off from the game. But this latest problem with the flood isn’t just affecting Path of Exile. No, I can’t play a single online game right now because bad weather has reduced our online speeds back to “digital dirt road” levels.

I’m not knocking TIM, because even if they have some slow times, they are rarely down and gone for any length of time. I’m not even knocking Path of Exile itself, as it’s been a pretty good time. (Although the last act I played was pretty unbalanced, with a boss fight so terrible, I was shouting “That should have been a cut scene!”) No, this time I want to talk about how this current local disaster highlights the logical flaw in pushing for all games to be always online or live services. Continue reading


Where the hell have you been, 2020 edition

Obviously I don’t have to explain what’s been going on for most of this year. There’s a lockdown in effect, and with the hubbers working from home, our slow ass internet connection won’t allow me to be online at the same time he’s working. But I was actually off the net for a couple months before that and the reasons may shock you. Or not.

In February, I went out to the plot of land set aside by our landlord for a garden and started digging up weed roots. This took me the better part of four months. For one thing, with the land not being used in years, the top layer of soil was close to 80% roots. I’m not exaggerating, either. On a daily basis, I loaded a wheelbarrow with roots and carted them away, always thinking, “Surely, I’m getting close to the end.” And every day, I dug a bit more and found more damned roots.

There were days when I ignored aches and pains because I thought, “Oh, one more meter won’t hurt.” Then that night, I’d get full body shakes and end up stuck in bed for anywhere between two and six days. I thought because I had MS, this was a job a healthy person could easily do in a week. But then my neighbor, inspired by my work, started in on her own garden, and after turning over one row in a two day flurry, she too ended up confined to bed for two days. She’s a teacher and a soccer coach who still plays with her friends, and this wrecked her. So it shouldn’t be a shock that it took me so long to clear three rows measuring one meter by five. Continue reading


A look back at 2018…

This probably should have gone up on January 1st, but Dark Souls III isn’t gonna play itself. (I’m actually playing several games all at once and hope to have something ready for review soonish. I’m also close to finishing a book for review, and I can say that review will be mostly positive.) Truth be told, I’m hard pressed to think of what to say about 2018. It’s wasn’t a bad year compared to some in recent memory, but it wasn’t stellar, either. It’s the homely year, the kind of year that attractive years take along on pub crawls to make themselves look more alluring. It didn’t overstay its welcome or shit the rug on its way out, so…I don’t know, I guess I’ll mostly be remembering this one somewhat fondly.

It was a year I released a book, albeit it almost two years late. (Sorry about that. I blame my self-esteem as much as my health for that one.) But I used to be able to release four and five books a year, and so one book is…well, it’s less than I’d hoped for. By the same token, I’ve been less able to post reviews for books and games. I can’t afford more than a handful of games per year thanks to my less than stellar sales record (again, my fault; I need to do better at promotions) and I’ve had difficulty reading for most of this year. (Or more precisely with reading and retaining what I’ve just read.) So on the surface, I know it’s seemed like I haven’t got much done.

BUT—and, like my expanding rear it’s a big but—that doesn’t mean I haven’t been working. I’ve been serving part-time as an editor of an international glass print magazine and web-site, and this year, I also began writing articles for them. The pay is pretty good, but we’ve still had money troubles due to the move from Milan to Pavia. I’m glad we made the move despite the financial strain. I have an office of my own, and with our new kitchen, I’ve become more enthusiastic about cooking again, something that’s pleased our neighbors and my husband to no end. I do miss Milan, but Pavia is full of its own charms, and I’ve enjoyed hunting them down one day-trip at a time. The hubbers is also closer to his mom, and that’s having a positive effect on his mood. So all around, I’d call the move a win-win even if it is keeping our bank account strained for the time being. Continue reading