Category Archives: other peoples’ stuff

Versus series: MMO Battle Royale

You may recall in my last Versus series post, I said I would be pitting Anarchy Online with both Runescapes and Saga of Ryzom (Now just titled Ryzom) to sort out which one I’d rather pay a membership subscription for. I also said that decision might take a while, but it turns out, finding a winner was easier than I thought. But to draw out the tension, I’ll talk about the losers bracket first.

Anarchy Online ended up with the first easy loss for several reasons. Since I’d left, all of my old accounts were frozen, and some genius decided to get rid of the old tutorial in favor of a hot mess that they called a simplified introduction. The controls were somehow more terrible than I remembered, and the graphics were awful. Early levels were a chore, falling into a pattern of “fight, then sit down to recover health for two minutes.” Then when I finally got to the mainland, I was reminded how pretty much every starting solo and group mission fell into the same loop. Walk for ten minutes dodging high level mobs to reach a “cave.” (The interiors are always filled with hallways and sliding doors that someone installed for reasons unknown.) Fight a collection of enemies and collect an item. It’s boring, it’s ugly, and it controls like a tank. Hard pass, and moving along.

Then we have Runescape Old School, which fares much better despite also having lower quality graphics. Yes, I said in the contest between it and the newer version that it had less to offer, but no matter when I boot it up, I always find something to do, and it’s not always “go over there and fight X monster.” I might be baking a pie, or mining metal to forge new weapons and armor to sell. When I choose to fight, the combat is simple and relaxing. It’s just a lovely zen game where the whole point is “make numbers go up.” So if I did have a larger budget to toss out for subscriptions, I’d still want to get the full paid experience that this old school gem has to offer. Continue reading


Game review: Batman: Arkham Asylum for PC (EGS)

First, let me apologize for the lack of a review last week. I got stuck playing Into the Dead 2: Unleashed, (Not really a bad thing from the fun point of view, but more for the scheduling issues) and this week’s entry took me a bit later to finish than I’d anticipated. My schedule also wasn’t helped by the number of times this week that I ran out of energy right around gaming time and opted for a nap instead.

I got Batman: Arkham Asylum as part of a generous free offer from Epic Game Store, which gave away all three of the Rocksteady Batman games. But like many EGS offers, it had to wait because of my old crappy internet connection. Then once we did get a better connection, it got lost in the backlog shuffle. But after I played and liked Gotham Knights, I remembered I had this other game full of Batman shenanigans, or Batmanigans, if you like. One ten-minute download later, and I was whisked backward into Bat-History, like *WHOOSH! BIFF! BAM!*

And also *wet fart*

I wish I could say I had a great time with this first outing of the trilogy, but I really didn’t. Part of it could be chalked up to playing a newer game with better tools and a nicer interface, but it really comes down to this game frequently repeating the same things over and over, as if repetition equals fun.  But perhaps even worse is how it takes the brilliant opportunities offered by Batman’s rogues gallery and squanders every last one on terrible boss fights or really, really pointless side quests.

But before we get into any of that, we should cover how this game gets started, which is vaguely similar to the comic of the same name. The Joker takes over Arkham Asylum. But where the comic had Batman away doing other things, he’s right there to see Joker take over with help on the inside as well as from reinforcements coming from his army out of Blackwood Prison. Also, while in the comic, the whole point of Joker’s plan was to force Batman to confront his own inner demons, in the game, somehow Joker’s managed to construct a secret chemical factory to make Bane-like Titans, which he promises to unleash on Gotham if Batman doesn’t stop him. Then he spends the entire game complaining about Batman stopping him after he invited the dude to do so. I just…what? Continue reading


Game review: Into the Dead 2: Unleashed for Netflix (Android)

I’m a bit late getting this review out because there is a lot of game to get through in Into the Dead 2: Unleashed before arriving to the final level, and that’s even before taking into account the daily runs, side stories, and regular and pro journeys. I wanted to see how this premium package compared to Into the Dead, which a sad endless runner with no story, terrible guns, and lousy execution of its core loop. I’ll get to that later, but what I’m saying is, the Netflix version of the sequel succeeds on every level, when it works. And it frequently mucks up in frustrating ways.

The easiest way to describe Into the Dead 2: Unleashed is that it’s a ride on rails, but with a small degree of side to side movement to allow for exploring within a level’s “corridor.” Ammo crates are scattered about and are highlighted by green flares, making them relatively easy to see and run towards. Additionally, some levels have chainsaws and shrub cutters to pick up and use as temporary weapons before they run out of gas. Other levels have mounted guns with a limited stock of ammunition, or armored vehicles with unlimited ammo that will eventually crash and return the player to running and dodging.

In the main story mode, the player’s character is James, an ex-soldier driving back home with supplies to wait out the current zombie outbreak. His truck crashes, stranding him a long way from home, and his sister Helen keeps choosing to move farther and farther away with his daughter Maggie in tow. James has no choice but to keep running to try and catch up to her, frequently panicking as Helen’s crappy decision making leads to ever escalating disasters. Continue reading


Game review: Relic Hunters Rebels for Netflix (Android)

Ages ago, I played Relic Hunters Zero and was not a fan. A three-quarter top down twin-stick shooter, it had convoluted controls, repetitive levels, and weapons that all ended up feeling the same near the final levels of any given stage. The titular relics were okay, but not really game changing or worth experimenting with to find the sweet build right for me.

Relic Hunters Rebels is a sequel that does a better job of world building and crafting an interesting story, as well as making all of the weapons feel unique. The relics in this version all have powers that can be leveled up by playing the game, so all the way around, this feels like a better game. It even has better controls, and the auto-aim is more helpful than I’ve seen in many console and PC games.

And yet, it’s a mobile game, so you just knew something had to be ruined by the mobile game economy. We’ll get into all of that soon enough, but just know that the short version is, this game is pretty good if you can get it on Netflix instead of the free version. Continue reading


Game review: Raspberry Mash on Google Play Pass

I found Raspberry Mash on Google’s subscription service, and it’s everything I could hope for in a mobile game. A rogue-like set in a dark fantasy world, it offers simple controls, satisfying gameplay that constantly stokes that “one more try” vibe, and simple but effective graphics that bring to mind The Binding of Isaac or Enter the Gungeon.

It is also a sad reminder of how the FtP model is ruining games by injecting ads into even the best ideas. Why watch multiple ads just to get started on a run when you can grab your free gear and go? If you reach a shop slightly short of gold, why not log in with the Free Gold TV instead of watching another ad? Oh, did you die fighting the boss? Here’s one free continue. Or you get the “free” version of the game and have whole minutes of your life sucked away by ads, most of which are bold-face lies about how the real games play. (Fuck those fake ads.)

I cannot overstate that this game is so good that I would happily pay to play it on my phone, and yet I’m constantly shown how the brilliant design was corrupted to accommodate the modern “free” experience. Stripping away all of the mandatory ads creates a wonderful game where every run can grow from “interesting” to “amazing.” But just enough of the FtP experience lingers to show the hell that non-paying gamers have to suffer in. Continue reading


Game review: Gotham Knights for Steam

I got Gotham Knights as part of a Humble Bundle, but I was actually donating to get the full run of Saga as PDF files. The open world adventures of the Bat Family got critically dead-panned so hard that I didn’t add it to my wishlist and wait for a sale. But in a bit of strange timing, the game also released a performance patch the same week that I got the bundle, and I figured I already own it, right?

Before getting to the review, I have a theory for why the content of the game got slammed by reviewers separate from the tech issues. It has to do with quantity drowning out quality. By that I mean, if you’re a reviewer of a major gaming site and you’ve already played ten other open world games this year, Gotham Knights is going to grate because it’s very much more of the same design elements with a different franchise slapped over the surface like a hastily applied coat of Rustoleum.

I haven’t played any open world games for close to a year and a half, so I don’t have any fatigue for the formula. Perhaps because of that, I had a pretty good time in Gotham Knights. I can’t say I loved the whole thing, as some parts were grating or outright aggravating. But on the whole, beating up bad guys as four members of the Bat Family turned into a pleasant surprise that I might even go back to some time in the future, just to goof off, much like I do in Grand Theft Auto V.

Oh, beware mild spoilers after the cut. Continue reading


Hitman, you’re too good for me…

When the Epic store released Hitman for free, I added it to my list just because it’s free, and as the wise sage Usagi Tsukino once said, “Nothing is cheaper than free!”

And yet, I did not start playing it right away. I could lie to you and say the slow speed of my internet connection put me off of trying it, but the honest truth is, I was scared. See, I played the original PC release of Hitman, and I was terrible at it. Back in those days, I might have spent an hour tailing my target to the loo, cornered and strangled him with a garrote, only to have a random stranger walk in on us and run off screaming at the top of his lungs, “There’s a white bald killer on the loose!”

I bungled my way through three levels like this before admitting that maybe I was just kinda shit at being an assassin. I hung up my guns, garrote, syringe, and knife, and despite lots of Hitman games coming out afterwards, I always said, “Yeah, it’s not you, it’s me.”

But I got this free hit, so to speak, and then we got a much better internet connection, so I downloaded the game and played the tutorial. Without hyperbole, I was fucking amazing at killing targets. The first fake yacht, I went into the target’s office, killed him and dragged him back to his bathroom, and then I left before anyone could notice the body. Continue reading


Game review: Firegirl Hack ‘n Splash Rescue DX for Steam

Watching trailers and reading the Steam page for Firegirl Hack ’n Splash Rescue DX, it certainly looks like my kind of game. It’s a platformer with a unique mixture of 2D sprites in 3D environments. The levels are procedurally generated, and the movement options look exciting thanks to a fire hose acting as both the primary weapon and as a rocket for verticality. Plus, who doesn’t want to fight fire monsters while rescuing people and kittens? Sounds awesome to me.

What a shame that it turned out to be an actual garbage fire. Pretty much from the moment I started playing, the game was ruined by repetition, cheap shots in the place of real difficulty, dull grinding, and terrible writing. I slogged through the early parts in the hope that with some equipment upgrades, the game might evolve into something more fun, but even at “full power” Firegirl never realizes the entertainment promised in its trailers.

The biggest problem is that after the tutorial, there’s only one level to play for an agonizingly long time. Firegirl goes to put out fires in the same “building” (the level actually takes place across a block of buildings) over and over. Even this would be forgivable, except at the start of the game, both her hose pressure and water reserve are so low that she’s frequently left with nothing in the tank to reach the exit. Adding insult to injury is the frequency where the exit is in sight, just beyond her reach, and nothing can be done except let the timer run down. The developers didn’t even think through their design enough to add an option to restart the level or leave early in unwinnable situations. Continue reading


Game review: Tomb Raider Reloaded for Netflix (Android)

Let me start by saying that I was actually thinking about talking up another game this week, but initial reviews on Tomb Raider Reloaded grabbed my attention because it was being compared to Vampire Survivors, which I very much liked. I liked it enough that I got the DLC just to send more money to the developers, so having another game with the same flavor sounds really good. As an added bonus, Netflix has the game available with some of the live service bits neutered, and I’m a Netflix junkie, so I already have access to this library of games.

I wish I could share some of the enthusiasm for the game’s take on the newly emerging reverse bullet hell genre, but the problem is, no amount of neutering can change the inherently grindy nature of this beast. With Vampire Survivors, it’s okay to keep going back to the first level, because each run is with a new unlocked character, or a new weapon, or even with a new build in mind. With Tomb Raider Reloaded, the first level is a mandatory grind to collect enough resources to level up Lara Croft’s weapons, outfit, accessories, and ammunition. All of these have to be ground for a couple of days just to make it to the end of the third level. I cannot stress how dull the process became even after just a few hours, let alone days.

Let’s start with the gameplay when it still feels good. Lara is controlled with a single virtual direction pad. When she moves, she can’t shoot, and when she’s stationary, she decides what to target. Killing enemies gives her XP, and with each level up, Lara is given a choice of three power upgrades. A lot of these options are really nice, like bouncing bullets that bound off walls or other enemies, one power that makes defeated enemies explode in a shower of bullets, or just pure damage and attack speed boosts. In the first two levels you might be forgiven for thinking, “Hey, this is kinda fun,” because it really is scratching that same power creep itch that makes Vampire Survivors so satisfying. Continue reading


Game review: Starman on Google Play Pass

My efforts to find anything decent on Play Pass that isn’t just free crap with the microtransactions removed has finally hit a mostly decent game with Starman, a good old-fashioned puzzle game with no energy meters, gimmick items to let you skip intentionally unsolvable situations, or timers to limit what you can use or when you can play. If not for the last few levels, I’d have bestowed a full five stars on it. But we’ll get to those qibbles in a bit. First, let me tell you what Starman does right.

The game is mostly monochromatic, like a less dark version of Limbo. The titular star man is an astronaut who solves puzzles to power up locations, grab a little orb, and take it to an island, where he burns the orbs and they turn into butterflies. I know what you’re thinking: The fuck did I just read? It’s great stuff, really. This is a game that exists solely to service some puzzle, and there’s not a story or any real world sense of logic to why this little guy is doing these things. You just get some puzzles of varying difficulty with no hints, and the reward is a little pride at finally sorting out what the fuck that one level was on about. Continue reading