Category Archives: other peoples’ stuff

Game review: Shadow Tactics: Blades of the Shogun

Let’s just get one thing out of the way first: I don’t really care much for stealth games. As a mechanic added to other games, it’s…mostly fine, though still quite badly implemented. Pick any example you like: Fallout, Skyrim, Far Cry, Horizon: Zero Dawn; they’re all the same. You shoot one dude in a camp, and all his buddies jump up to start searching for the killer…for 30 seconds. Then they all say something dumb like “Guess it was just the wind.” Yes, it was just the wind that put an arrow in your buddy’s skull.

Pure stealth takes away all other options and tells players, “No, you do it my way or you’ll die horribly over and over.” But it still falls back on the thirty second search and forget formula, so all it takes to win is buttloads of patience and save scrubbing.

But as I’ve mentioned before, our connection is slow due to technical difficulties and keeping me from the games I want to play and review. I saw Epic Games Store had a summer sale going on, and I figured why not get something out of my comfort zone? It had controller support, and a tactical stealth game certainly seemed like it had potential.

Enter this week’s hit piece, Shadow Tactics: Blades of the Shogun, or as I prefer to call it, Bobble-head Assassins: Scrub Savers of the Shogun. Before I really get into the negativity, I will point out the things I thought were nice. Just know that it’s a real short list of likes before I dive right into a full-on hate rant. Continue reading


Versus series: Diablo Immortal PC VS Phone

This topic completely slipped my mind for several weeks, and I really could have used it last week. But between juggling Path of Exile, two Fallout games, and playing the new Blood Knight class on Diablo Immortal, I’d completely forgotten that I’d been planning to pit the phone version with the perpetually Beta PC version.

This time around the winner is easy to declare, with lots of reasons why I prefer it. But that doesn’t mean I shun the other option. The winner, PC version, has so many benefits going for it that I place it with a comfortable lead over the phone version. But having said that, I still frequently play the phone version, quite often as a diversion for when I’m in the bathroom. (I’m old, so even peeing takes longer now.)

Plus the phone has another good thing going for it: the size of updates to download are much smaller than the PC version. Obviously, all the graphics are down-scaled for the little screen, so if I fire up the game on the can and see it needs an update, odds are good that the game’s download will be done before my download is done, metaphorically speaking. Continue reading


Procrastination update…

I’m closing in on the second week without a post, and it’s a combination of issues preventing me from getting out a proper review, for games or for manga. So rather than just try to power through without an update, I’ll tell y’all some of what’s going on.

Obviously, one of the main issues is this freakin’ heat combined with random drops in temperature following rain storms. This has always been a problem for me, but lately, it’s sent me to bed for long, long naps. The last one saw me go to bed at a normal 1 AM and wake up at 5 PM the next day. It’s kinda hard to stay on schedule when my body keeps going, “Or we could nap.”

So, first of all, I’ve been playing Path of Exile. I’ve tried it before in the past, but long load times plus our crap internet connection made it nigh-impossible to review fairly. Yet, even with a much better connection, there have been many times where the game is unplayable due to lag. This problem is unique to PoE, as I was able to fire up other online games and still use them. So maybe they just have bad net code or something.

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Game review: Diablo Immortal for Android and PC

Once upon a time, back when forums were individually moderated communities instead of corporate hoarded content farms, someone I respected told me not to read a certain book series because it was awful and everything wrong with the publishing industry specifically and in the universe in general. I read the first book and reported that actually, I kind of liked it. “Oh,” they said, “just read the second, and you’ll see why it’s a dumpster fire with extra grease.” So I read that book, and then kinda like grew into love. This ping pong of assurances that I would hate the next books and my rebuttals that they were awesome led me to being a vocal fan of the series, to which another fan base declared that I was everything wrong with the universe in general. The books they stanned for were so much more superior, and besides that, the writer of my books was a homophobe.

(The author of their beloved books later wrote more books that suggested they might be slightly racist, and then publicly came out as a transphobe, leading some of said fan base to write very long articles about whether it was okay to separate art from artist. Which, if I were pushed on that subject, I think it’s okay for anyone to decide that. I just find it funny that I was expected not to make that distinction for the thing I loved, but now they need me and everyone else to understand that they like the art, not the asshole behind it. Aaaaand I digress.)

This leads me to the HUGE wall of hate surrounding Diablo Immortal, a game subcontracted from Blizzard to NetEase Games, but which bears a striking resemblance to the newly released Diablo IV in terms of how the always online features and battle pass work. The hate for this game stems from many flaws, both within the game itself, and with the parent company that’s been revealed as Not A Very Nice Place To Work, all of which is valid criticism. So even though I knew there was a PC version, I said, “Where there’s smoke, there’s fire, so I’m gonna stick with the lynch mob on this one and avoid that game like the plague.”

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Manga Review: Mashle – Magic and Muscles by Hajime Kōmoto

Mashle – Magic and Muscles (Henceforth shortened to just Mashle) first hit my public radar with the launch of the collected chapters here in Italy. When I read the premise in Wiki, I wrote it off as a Harry Potter knockoff. That was a mistake because while Mashle is a parody of Harry Potter, Mash Burndead is more closely related to Goku than he is to JK Rowling’s now massively saturated franchise. (Bee tee dubs: I’ll be referencing Dragonball a lot for this review.) What’s more, Mash Burndead proves over and over that while he’s lacking in the brains department, he has so much heart power that even his enemies are eventually swayed by his convictions.

So, let’s set the stage with some minor spoilers from the first chapter. Mash Burndead is a person without magic in a world where everyone has an affinity for it to some degree. This is because people born without magic are killed at birth. But Mash was found abandoned by a magicless hermit in a forest and hidden away from the world. His Pops began training him to be at peak physical condition in case he needed to defend himself, and as the story opens, teenage Mash’s workout routine is…it’s a lot.

After finishing his staggeringly impressive morning workout, Mash decides to go into town to buy cream puffs, where he is identified as someone lacking magic. When a detective shows up at Pops’ cottage to deal with him, Mash simply swats away his spells. Impressed by his level of physical strength, the detective suggests that if Mash wants to keep himself and his Pops safe, he will enter magic school and become the Divine Visionary, an honor bestowed upon one student every year for being the most powerful magic user. The detective’s logic is that if Mash can reach this hallowed peak in the wizard world, everyone will have to accept him. And so hilarious hijinks ensue. Continue reading


Game review: Grindstone for EGS

There wasn’t a review or any post last week because I had so much to talk about, and in all cases, I just wanted a little more time with each…thing before passing a verdict. So in my infinite wisdom, I chose instead to start playing another game that I figured I could get through in a few days.

Ah hahahahahahaha. Ha…ahem.

So, one week later, let’s talk about Grindstone, which I bought from the Epic Game Store. It is to date only the second game I’ve bought rather than just being a free game of the week, so that should say how much I was looking forward to playing this. First of all, it’s a puzzle game, and my love for those goes all the way back to Tetris on my first Game Boy. Second, it has a cartoony presentation that’s one part adorable mixed with two parts gory. As a fan of horror and cartoons, that sounds like a perfect cocktail for me.

It didn’t take long playing it before I started muttering, “This had to be a mobile game first,” and I did some digging to confirm that yes, this was originally part of the Apple Arcade offerings before moving to PC. I will circle back to everything that made me think that, but first I want to take more about the overall gameplay, the story, and the usual stuff that a review should dig into before hitting on the feely bits. Continue reading


Game review: Into the Pit for Steam

You ever have a guest who overstays their welcome? They finished the wine and drank all your bourbon as well. Now they’re looking like they might go through the kitchen cabinets to find something else to amuse themselves with, and you just want to say “Well you don’t have to go home, but you can’t stay here.”

That’s what Into the Pit feels like. It’s an absolutely gorgeous game with great music, art style and gameplay that should have been a 5 star contender. From the moment it opens with a short cutscene establishing the main character’s quest to find their missing cousin, the bold use of bright colors mixed with pixelated shadows make an impressive impact. In short order, the game guides said character to the eponymous pit to rescue not only their hell-bound cousin, but also all of the villagers who followed the town’s alderman on a false promise of finding riches beyond their wildest dreams.

Diving into the pit itself, the player is given weapons, a pair of magic “guns” bound to their right and left hands, as well as a talent that might be something like a chance to regain health after dispatching demons or being coated in poison so that enemy melee attacks will harm them in turn. From the center hub of each floor, there are four  areas that must be cleared to unlock another level down, leading eventually to the fifth floor where a boss fight is waiting. The dungeons are labeled, so you know what kind of rune is available to harvest, or whether there’s an imprisoned villager to rescue, or just a pool of health to recover a bit from the tougher rooms. To escape each room, a set number of mystic keys must be destroyed. Lots of early rooms will only have one or two, but deeper floors in the pit can go as high as four keys. (Oh, and lots of keys have a hidden ambush mechanic, teleporting in a large number of enemies as a form of defense. As a rule of thumb, if an area looks clear, it’s probably an ambush ready to punish player overconfidence.) Continue reading


Manga review: Claymore by Norihiro Yagi

This is going to start random, but a few months back I was watching a compilation of Japanese commercials. Back in my teens, before anime went legit in the states, folks in Japan would mail tapes of the latest shows overseas, and some import shops would have these shows available to borrow. It was there that I got hooked on the insanity that is Japanese advertising, and now it’s a regular habit of mine to go on YouTube to see collections of the “best” ads in glorious HD.

So, in the middle of one such stream was an ad for a manga app that promised everything was free to read. I wondered if the app was available here in Italy, and it is, under the name MANGA Plus by SHUEISHA. After just a few days of reading, I started thinking that perhaps I should add manga reviews to  the blog. It’s a perfect fit, really. For this first outing, I’ll be reviewing a manga that I collected in paperback form, but I’m now rereading on the app, Claymore.

Created by Norihiro Yagi, Claymore is initially the story of Claire, a warrior fighting the demonic Yoma with a giant sword. Early on, she insists that the name Claymore isn’t a proper title for her people. Rather it is simply the name the humans use for them because of the weapons they wield. This group of hunters are all women who have ingested the blood and flesh of Yoma, granting them super strength and speed. The organization they work for tried to do the same thing with men, but they all died horribly painful deaths. So, this mercenary army of “silver-eyed witches” patrol the country, slaying demons on commission. Continue reading


The Diablo IV Server Slam report

This weekend, Blizzard released a beta build of Diablo IV, the “Server Slam” meant to test the quality of the game’s network and hopefully prevent the access errors that plagued the previous game. When this was first announced as another always online game, my interest sank rapidly. I didn’t get Diablo III until it moved to console and dropped the online aspect. Even then, I didn’t really care for most classes, and only managed to finish the game once with the witch doctor.

The thing is, after I got my new phone and found it could play Diablo Immortal, I reactivated my Bettle.Net account to see if it was as bad as I’d heard. I didn’t expect to play much, so I named my first character AynGonalaslong. I played for a few hours, and then I started other character classes to see how they were, and now I’m only missing notes on the Necromancer before I can give a full, proper review. But the short version is, I love playing Diablo Immortal. So, in light of my enjoyment of this always online game, I decided to see what Diablo IV could offer.

Much like Immortal, Diablo IV has a tutorial section that’s offline. As soon as I completed that, I got hit with massive lag. I thought it was my crap PC, so I removed the high definition assets and lowered all the graphics settings to low. That didn’t work, but on restarting the game, I noticed the other players popping up in the hub town around me and realized it was network lag. So I logged out for a few hours, had some lunch and tried again. This time, things were better. I still experienced moments of lag, but they were fleeting, and only occurred every few hours instead of being a constant slog through rubber band hell. (During my first attempt to play, every time I stopped moving, my character would slide backwards to meet up with where the server thought I should be.) Continue reading


Let’s talk about the co-op in Tiny Tina’s Assault on Dragon Keep

When I got Borderlands 2 on my PS Vita, it had all the DLC pre-loaded, so I got to play Tiny Tina’s Assault on Dragon Keep a while back. I mostly remember how often the difficulty spikes came close to breaking my desire to finish the story, with certain areas just being a pattern of me dying and running back from a spawn point to get killed over and over again. The DLC got turned into a stand-alone game, and between those two events, the hubbers and I have played co-op on Borderlands, Borderlands 2, and part of Borderlands 3. So I figured, why not see if going in with a buddy could make the harder parts less annoying.

The short answer is, it’s a mixed bag. Certainly, having someone able to revive me or vice versa did reduce the number of times needed to run back, and an extra set of guns dulled some of those difficulty spikes. But there are still times when, even after side questing to level up, the game just gets painfully difficult. I could just stop here and call this a completed post, but I want to highlight places where that is the case, while also talking about my positive impressions about other aspects of the game.

So, firstly, our team was made of one gunzerker, hubby’s preferred class, and one mechromancer, because who doesn’t want to summon a third player when the shit hits the fan? I tried to convince hubby to do a commando and give us a fourth “player.” But he loves dual weilding so much that logic wasn’t going to convince him otherwise. (And yeah, it bit him in the ass, and he later said, “I should have gone with the commando.”) Continue reading