Growl started off stumbling for me, then recovered and ran fast and intense right up until the end before it once again stumbles and drops the ball entirely. The events leading up to the conclusion are so good that I was staying up later singing the “one more chapter” song, and I still consider it a good book for the most part. But the parts it mishandles are to my mind the most important for any book, and they take down the whole story by a couple notches.
Growl is about a battle between two ancient entities who have each used two small town families as their avatars for many generations. Sheryl Ilene Newcomb is the next inheritor of this ability, and her story begins by telling you how the book ends, who will die, and who will survive. This kills any sense of dread or fear for the characters. Worse, these first few chapters are chock full of infodumps that could have been handled better if they were part of the story as it happens instead of being shoehorned in at the front.
After the first three chapters, the story shakes off some of these slow infodumps, but not all of them. The story works in spite of them, and as I said, I was reading until I had dry eyes for two nights in a row. Sheryl’s family and life are interesting enough to make those constant digressions forgivable. She’s got a boyfriend already, so there’s no need to clutter the story up “finding the one,” and after a very brief flashback to a tragedy striking the family when Sheryl was nine, the story jumps ahead nine years to get to the real conflict. Sheryl’s discovery of her lineage and duties are fascinating, and I like the monsters even though they stay hidden for most of the book. Continue reading