Category Archives: other peoples’ stuff

Book review: Ghost Town by Rachel Caine

Yes, it’s another Morganville Vampires book review. For me these things are like text crack for so many reasons, but chief among them is that the series creates a world where vampires are well aware of their outnumbered position and are cautious to avoid being hunted to extinction. One thing that’s been a pet peeve of mine with the stereotypical vampire story is their indiscriminate killing sprees combined with the “What is this thing?!” trope. If a vampire left half as many drained, fang-pocked bodies lying around, there’s no way vampires could be a well kept secret, is there? And yet, the tired trope plays out over and over in horror.

But not in Morganville. Instead, the vampires have created a town where they rule silently over a population of humans who can’t leave thanks to a barrier created by a computer system augmented with a vampire’s brain. Or rather, that’s been the case for a long time, and in the last two books, the vampire brain who ran things went crazy and tried to expose the town with the help of an overly ambitious human. Ada, the vampire running the barrier, was rebooted, but ended up killing herself, leaving the town exposed.

So at the start of Ghost town, Claire is tasked with the impossible, creating a barrier to protect the town without using a brain. Myrnin, her vampire boss, helps her to craft a new system, but soon after it goes active, people begin going crazy. The machine affects both humans and vampires, and soon everyone is losing their minds, even elder vampires like Amelie. Claire must find a way to shut down the machine, a task made even more difficult because Myrnin has also lost his memories and has reverted into his former maddened state. Continue reading


Visual art: Alexander Jansson

Here’s yet another artist I’ve found on Facebook, which is becoming my site for finding pretty/weird things to admire. (And you thought it was just for cat pictures.) This particular artist’s site also brought me an update I didn’t expect in the form of a book cover for the next John A. Lindqvist novel. (SQEEEEEEEE!) It’s called Himmelstrand, and from little news I can find online, the English title should be We the Infected. Definitely looking forward to getting my hands on that whenever it comes out.

You can check out his portfolio and bio at http://www.alexanderjansson.com/

In other news, yes, I know my updates are real slow these days. I’m trying to stick to editing during my waking hours. I’ve just finished editing In the Mouth of the Wolf (Alice the Wolf book 3) and have sent it off to my beta reader. I still have to work my way through books 4 and 5, and then I have to get the last Sex Doll novella edited and emailed to the beta reader.

I am currently playing Witcher 3 and Diablo 3, but I don’t expect to have a review for either for quite some time. Sorry about that. But there should be another book review in a week or so. (Another Morganville Vampires book, big shock.) Eventually, I hope to get to more frequent updates, so I hope you’ll bear with me during this slow update period.


Book review: Kiss of Death by Rachel Caine

You had to know my next review was going to be for another Morganville Vampires book, and you probably shouldn’t be surprised that the next will be another. As a series, this has to be one of my favorites of all time, with vampires tat are morally ambiguous yet still committed to their methods of staying hidden from most humans. But Kiss of Death may be my least favorite book of the series for what I consider to be a couple of missteps. I’ll get to that soon.

This book opens with Claire and her friends being given passes to leave town and travel to Dallas, where Michael is scheduled to record tracks with a big-time studio. There’s a catch to this gift, not surprisingly, and the group must travel with Oliver acting as their escort. Oliver is riding along for other reasons, and soon everyone else is pulled into his plans when they all go horribly wrong.

What bothered me was what happens when Claire, Eve, Shane, and Michael roll into a little town looking for a place to eat. They are instantly set upon by the locals in what vaguely reminds me of a rehash of Deliverance. Continue reading


Book review: Fade Out by Rachel Caine

Last year I read the first six books in the Morganville Vampires series back to back, and this caused me to avoid reading book 7, Fade Out, for quite some time. Why? Because I got nothing else done during that six day period. I was even forgetting to eat. I wanted to hold off on reading the next until I had some free time and I was sure I didn’t have any other obligations. These precautions were perhaps a bit too overzealous because Fade Out is the first book in the series with some breathing room built in. This is not to say that nothing happens, but compared to the previous books, the pace here is practically a mosey.

After the conclusion of the war, the town is slowly recovering and rebuilding. Amalie is still in mourning, and she’s letting some vampires and humans get away with serious violations of the town’s rules without doing anything about it. Claire and Myrnin are being increasingly attacked by the computer Ada, but Myrnin is in denial about how far corrupted Ada’s personality is, and keeps assuring Claire that the situation is under control. This is a shared theme with both Amalie and Myrnin, as neither seems willing to admit they’re letting things slide that maybe they shouldn’t. Continue reading


Game review: Clicker Heroes for Steam

Last month, I was having some brain issues. Weather shifts and constant up and down cycling of the temperature made it hard for me to think, so much so that even playing a video game seemed beyond me. I stumbled across a story about Clicker Heroes on Eurogamer and after reading their take on it, I thought, Well here’s a game so simple, I won’t need to use my brain to play it. One month later, I find this to be mostly true, since I don’t have to play it at all. It plays itself, and I’m occasionally invited to add input before walking away again. But I did use some advanced math while watching it play itself, so it did at least get me to use my brain creatively.

If I had based my review on only the first 90 to 100 levels, it would have been far more positive because the initial pattern of monetary growth and buying upgrades was engaging enough, and the game is graphically charming. The music and sound effects…can be turned off, freeing me to put on my music and jam out to something less repetitive.

The game is simple in story and design. You are a wandering monster slayer who clicks on monsters to kill them. After you do this a few times, the eponymous heroes will notice your quest and join your party if you can afford to hire them. The first hero, Cid, only upgrades the amount of damage your clicks do, but after her, every new hero will bring their own amount of damage per second to the party, and once you’ve hired the first of many, Treebeast, you don’t ever have to click again. In fact, there’s absolutely no point to you doing it. Continue reading


Music: Faith No More

So, you may have noticed this already, but Faith No More just put out a new album, Sol Invictus, their first studio album in 20 years. This for me is a Very Big Deal, and I was eager to get it and find out if the band sounded as good as they did back in my teens. The first song on the album, Sol Invictus had me slightly worried that they’d gone all mellow and soft, but the rest of the album quickly eased those fears. Definitely worth a listen.
Check out Faith No More’s website at http://www.fnm.com/ to find links to the new album, check tour dates, and watch some videos.


Visual art: Stephanie Pui-Mun Law

Here’s another fine artist I follow on Facebook (this is a thing with me, stalking artists on Facebook), Stephanie Pui-Mun Law, whose work is intricate, often whimsical, and always fantastic. You can check out her portfolio at http://stephanielaw.shadowscapes.com/


Game review: Toren for PS4

After seeing several gushing reviews for Toren and its artful poetic aspirations, I decided to give it a try on the PS4. It’s only 9.99, so even if it turned out awful, I’m not out much money. It only took a few hours to play through, and for the most part, the game wasn’t bad. Unfortunately, it wasn’t all that good, either.

From the start, I felt hampered by the camera, which at times refused to move with my character even if I’d been back and forth the same way a few times and knew what to expect. I missed an early pathway because when I attempted to duck under a certain arch, I fell through the floor and hit a glitching loop where my character would haul herself up only to fall again. Bear in mind, there was no ledge she was hanging from. She was falling though a solid floor. I restarted the checkpoint and wandered aimlessly for half an hour before sorting out that yes, the spot I’d fallen through was the right way to go, and I wandered out and found a shrine. This led me to restart once I realized I’d seen two other shrines at the beginning and had missed part of the game walking by them. (Even with the restart, I think my total playing time from start to finish was maybe four hours, tops. This will not take up a whole lot of your time.)

Let me set the glitches aside and talk about the game’s premise. Set in a dark fantasy world, the people of this world got hooked on a nameless mage’s idea to build a tower to the heavens in order to summon the moon. Why? Uh…I’m not really clear on that part. Maybe they all got drunk and it just sounded like a good idea at the time. Anywho, it’s sort of a Tower of Babel story, but instead of angering God, these people pissed off the sun. Now under an eternal daytime, the mage’s pet dragon goes nuts and kills everyone. Why? Um…maybe the dragon got a sunburn and the mage ran out of aloe.

The mage opts to send “Moonchild” to face the dragon, and she dies horribly and reincarnates in a pool of blood at the base of the tower. This puts the world in a loop, and the only way to change this fate is to ascend the tower and slay the dragon. Continue reading


Book review: Charm by Cat Hellisen

Charm is a hard book for me to rate or review because I have a problem with the ending. That being the case, how do I talk about the problem without spoiling the whole thing? I guess I should give the basics and then talk about what I liked, and then carefully pick my way around the ending to avoid spoilers.

Charm is about a young woman named Irene, who grew up believing her mother Hestia was crazy, and that her madness eventually led to her committing suicide. Irene wears a charm that belonged to her mother, a ward against the evil eye that behaves in a strange way around certain people. Despite this unusual pendant, Irene doesn’t believe in magic, and she’s more worried that she has inherited her mother’s madness.

Irene has one lifelong friend, Rain, who she loves deeply, but who cannot love her back in the same way because he’s gay. Rain lives with his abusive mother Lily and is locked in a co-dependent cycle with her and Irene. Lily keeps Rain close and uses him to host her own pity party, while Irene enables his heavy drinking while jealously stalking him through his various romantic encounters. Dysfunctional is the order of the day for most of the characters in this story. Continue reading


Music: Vampire Weekend

Vampire Weekend is on my regular rotation of albums to write by, and if I had to pick a favorite among their three albums, I’d be hard-pressed to choose their first self-titled album or Contra. Their third album, Modern Vampires of the City, is also fantastic, but I haven’t had nearly as many listened to give it a fair chance just yet.

Their music is a fusion of styles, with a lot of their songs having great drum beats and synthesizer melodies, and quite a few have memorable guitar riffs as well. My favorite songs are Mansard Roof, Oxford Comma,Cousins, and Diplomat’s Son. If you visit their web site, you can find links to buy their albums and check out their latest videos.