Watching trailers and reading the Steam page for Firegirl Hack ’n Splash Rescue DX, it certainly looks like my kind of game. It’s a platformer with a unique mixture of 2D sprites in 3D environments. The levels are procedurally generated, and the movement options look exciting thanks to a fire hose acting as both the primary weapon and as a rocket for verticality. Plus, who doesn’t want to fight fire monsters while rescuing people and kittens? Sounds awesome to me.
What a shame that it turned out to be an actual garbage fire. Pretty much from the moment I started playing, the game was ruined by repetition, cheap shots in the place of real difficulty, dull grinding, and terrible writing. I slogged through the early parts in the hope that with some equipment upgrades, the game might evolve into something more fun, but even at “full power” Firegirl never realizes the entertainment promised in its trailers.
The biggest problem is that after the tutorial, there’s only one level to play for an agonizingly long time. Firegirl goes to put out fires in the same “building” (the level actually takes place across a block of buildings) over and over. Even this would be forgivable, except at the start of the game, both her hose pressure and water reserve are so low that she’s frequently left with nothing in the tank to reach the exit. Adding insult to injury is the frequency where the exit is in sight, just beyond her reach, and nothing can be done except let the timer run down. The developers didn’t even think through their design enough to add an option to restart the level or leave early in unwinnable situations. Continue reading