Author Archives: Zoe_E_W

Game review: Party Hard

It’s probably not going to be much of a surprise that immediately after playing the last game with a near total “kill everyone” mindset, I decided to get a game where the objective is to literally kill everyone. The main difference is, in Party Hard, your character is allowed to be seen by all their potential victims. They’re just more concerned with making the stabby bits stealthy.

I had tried to play the mobile version back when I was sampling Google Play Pass, but it kept throwing up a debug error menu that blocked the entire screen. Despite the PC version also being made in the Unity engine, it doesn’t have the same errors, and it was a whole lot more stable than Shadow Tactics: Blades of the Shogun, another Unity game with far worse performance. While there were a few glitches during my playthrough (more on those later), Party Hard was a mostly smooth gaming experience. Even better, despite its grim premise, it’s a mostly fun, if somewhat difficult game.

What makes one hard game fun for me, while another drove me nuts? I can’t offer a blanket explanation, but I think Party Hard succeeds because of the way every run is slightly randomized. The placement of items, traps, victims, and guards changes each time the killer fails to get the job done, so rather than try to look for a pattern, I just went with the flow and improvised until I found the right plan to “Kill them all!” Continue reading


Game review: Shadow Tactics: Blades of the Shogun

Let’s just get one thing out of the way first: I don’t really care much for stealth games. As a mechanic added to other games, it’s…mostly fine, though still quite badly implemented. Pick any example you like: Fallout, Skyrim, Far Cry, Horizon: Zero Dawn; they’re all the same. You shoot one dude in a camp, and all his buddies jump up to start searching for the killer…for 30 seconds. Then they all say something dumb like “Guess it was just the wind.” Yes, it was just the wind that put an arrow in your buddy’s skull.

Pure stealth takes away all other options and tells players, “No, you do it my way or you’ll die horribly over and over.” But it still falls back on the thirty second search and forget formula, so all it takes to win is buttloads of patience and save scrubbing.

But as I’ve mentioned before, our connection is slow due to technical difficulties and keeping me from the games I want to play and review. I saw Epic Games Store had a summer sale going on, and I figured why not get something out of my comfort zone? It had controller support, and a tactical stealth game certainly seemed like it had potential.

Enter this week’s hit piece, Shadow Tactics: Blades of the Shogun, or as I prefer to call it, Bobble-head Assassins: Scrub Savers of the Shogun. Before I really get into the negativity, I will point out the things I thought were nice. Just know that it’s a real short list of likes before I dive right into a full-on hate rant. Continue reading


What has always been, and will always be bad about always online games

You may know from my recent blog posts and my Twitter stream that I have been playing Path of Exile. You may have also heard that this week there was a freak flood in Milan that involved hail and a “river of ice.” These two things may not seem related, except the local server for Path of Exile is in Milan.

In an update post, I’d already written how problems with TIM, our internet provider, had forced me to take several days off from the game. But this latest problem with the flood isn’t just affecting Path of Exile. No, I can’t play a single online game right now because bad weather has reduced our online speeds back to “digital dirt road” levels.

I’m not knocking TIM, because even if they have some slow times, they are rarely down and gone for any length of time. I’m not even knocking Path of Exile itself, as it’s been a pretty good time. (Although the last act I played was pretty unbalanced, with a boss fight so terrible, I was shouting “That should have been a cut scene!”) No, this time I want to talk about how this current local disaster highlights the logical flaw in pushing for all games to be always online or live services. Continue reading


Versus series: Diablo Immortal PC VS Phone

This topic completely slipped my mind for several weeks, and I really could have used it last week. But between juggling Path of Exile, two Fallout games, and playing the new Blood Knight class on Diablo Immortal, I’d completely forgotten that I’d been planning to pit the phone version with the perpetually Beta PC version.

This time around the winner is easy to declare, with lots of reasons why I prefer it. But that doesn’t mean I shun the other option. The winner, PC version, has so many benefits going for it that I place it with a comfortable lead over the phone version. But having said that, I still frequently play the phone version, quite often as a diversion for when I’m in the bathroom. (I’m old, so even peeing takes longer now.)

Plus the phone has another good thing going for it: the size of updates to download are much smaller than the PC version. Obviously, all the graphics are down-scaled for the little screen, so if I fire up the game on the can and see it needs an update, odds are good that the game’s download will be done before my download is done, metaphorically speaking. Continue reading


Procrastination update…

I’m closing in on the second week without a post, and it’s a combination of issues preventing me from getting out a proper review, for games or for manga. So rather than just try to power through without an update, I’ll tell y’all some of what’s going on.

Obviously, one of the main issues is this freakin’ heat combined with random drops in temperature following rain storms. This has always been a problem for me, but lately, it’s sent me to bed for long, long naps. The last one saw me go to bed at a normal 1 AM and wake up at 5 PM the next day. It’s kinda hard to stay on schedule when my body keeps going, “Or we could nap.”

So, first of all, I’ve been playing Path of Exile. I’ve tried it before in the past, but long load times plus our crap internet connection made it nigh-impossible to review fairly. Yet, even with a much better connection, there have been many times where the game is unplayable due to lag. This problem is unique to PoE, as I was able to fire up other online games and still use them. So maybe they just have bad net code or something.

Continue reading


Game review: Diablo Immortal for Android and PC

Once upon a time, back when forums were individually moderated communities instead of corporate hoarded content farms, someone I respected told me not to read a certain book series because it was awful and everything wrong with the publishing industry specifically and in the universe in general. I read the first book and reported that actually, I kind of liked it. “Oh,” they said, “just read the second, and you’ll see why it’s a dumpster fire with extra grease.” So I read that book, and then kinda like grew into love. This ping pong of assurances that I would hate the next books and my rebuttals that they were awesome led me to being a vocal fan of the series, to which another fan base declared that I was everything wrong with the universe in general. The books they stanned for were so much more superior, and besides that, the writer of my books was a homophobe.

(The author of their beloved books later wrote more books that suggested they might be slightly racist, and then publicly came out as a transphobe, leading some of said fan base to write very long articles about whether it was okay to separate art from artist. Which, if I were pushed on that subject, I think it’s okay for anyone to decide that. I just find it funny that I was expected not to make that distinction for the thing I loved, but now they need me and everyone else to understand that they like the art, not the asshole behind it. Aaaaand I digress.)

This leads me to the HUGE wall of hate surrounding Diablo Immortal, a game subcontracted from Blizzard to NetEase Games, but which bears a striking resemblance to the newly released Diablo IV in terms of how the always online features and battle pass work. The hate for this game stems from many flaws, both within the game itself, and with the parent company that’s been revealed as Not A Very Nice Place To Work, all of which is valid criticism. So even though I knew there was a PC version, I said, “Where there’s smoke, there’s fire, so I’m gonna stick with the lynch mob on this one and avoid that game like the plague.”

Continue reading


Manga Review: Mashle – Magic and Muscles by Hajime Kōmoto

Mashle – Magic and Muscles (Henceforth shortened to just Mashle) first hit my public radar with the launch of the collected chapters here in Italy. When I read the premise in Wiki, I wrote it off as a Harry Potter knockoff. That was a mistake because while Mashle is a parody of Harry Potter, Mash Burndead is more closely related to Goku than he is to JK Rowling’s now massively saturated franchise. (Bee tee dubs: I’ll be referencing Dragonball a lot for this review.) What’s more, Mash Burndead proves over and over that while he’s lacking in the brains department, he has so much heart power that even his enemies are eventually swayed by his convictions.

So, let’s set the stage with some minor spoilers from the first chapter. Mash Burndead is a person without magic in a world where everyone has an affinity for it to some degree. This is because people born without magic are killed at birth. But Mash was found abandoned by a magicless hermit in a forest and hidden away from the world. His Pops began training him to be at peak physical condition in case he needed to defend himself, and as the story opens, teenage Mash’s workout routine is…it’s a lot.

After finishing his staggeringly impressive morning workout, Mash decides to go into town to buy cream puffs, where he is identified as someone lacking magic. When a detective shows up at Pops’ cottage to deal with him, Mash simply swats away his spells. Impressed by his level of physical strength, the detective suggests that if Mash wants to keep himself and his Pops safe, he will enter magic school and become the Divine Visionary, an honor bestowed upon one student every year for being the most powerful magic user. The detective’s logic is that if Mash can reach this hallowed peak in the wizard world, everyone will have to accept him. And so hilarious hijinks ensue. Continue reading


Game review: Grindstone for EGS

There wasn’t a review or any post last week because I had so much to talk about, and in all cases, I just wanted a little more time with each…thing before passing a verdict. So in my infinite wisdom, I chose instead to start playing another game that I figured I could get through in a few days.

Ah hahahahahahaha. Ha…ahem.

So, one week later, let’s talk about Grindstone, which I bought from the Epic Game Store. It is to date only the second game I’ve bought rather than just being a free game of the week, so that should say how much I was looking forward to playing this. First of all, it’s a puzzle game, and my love for those goes all the way back to Tetris on my first Game Boy. Second, it has a cartoony presentation that’s one part adorable mixed with two parts gory. As a fan of horror and cartoons, that sounds like a perfect cocktail for me.

It didn’t take long playing it before I started muttering, “This had to be a mobile game first,” and I did some digging to confirm that yes, this was originally part of the Apple Arcade offerings before moving to PC. I will circle back to everything that made me think that, but first I want to take more about the overall gameplay, the story, and the usual stuff that a review should dig into before hitting on the feely bits. Continue reading


Game review: Into the Pit for Steam

You ever have a guest who overstays their welcome? They finished the wine and drank all your bourbon as well. Now they’re looking like they might go through the kitchen cabinets to find something else to amuse themselves with, and you just want to say “Well you don’t have to go home, but you can’t stay here.”

That’s what Into the Pit feels like. It’s an absolutely gorgeous game with great music, art style and gameplay that should have been a 5 star contender. From the moment it opens with a short cutscene establishing the main character’s quest to find their missing cousin, the bold use of bright colors mixed with pixelated shadows make an impressive impact. In short order, the game guides said character to the eponymous pit to rescue not only their hell-bound cousin, but also all of the villagers who followed the town’s alderman on a false promise of finding riches beyond their wildest dreams.

Diving into the pit itself, the player is given weapons, a pair of magic “guns” bound to their right and left hands, as well as a talent that might be something like a chance to regain health after dispatching demons or being coated in poison so that enemy melee attacks will harm them in turn. From the center hub of each floor, there are four  areas that must be cleared to unlock another level down, leading eventually to the fifth floor where a boss fight is waiting. The dungeons are labeled, so you know what kind of rune is available to harvest, or whether there’s an imprisoned villager to rescue, or just a pool of health to recover a bit from the tougher rooms. To escape each room, a set number of mystic keys must be destroyed. Lots of early rooms will only have one or two, but deeper floors in the pit can go as high as four keys. (Oh, and lots of keys have a hidden ambush mechanic, teleporting in a large number of enemies as a form of defense. As a rule of thumb, if an area looks clear, it’s probably an ambush ready to punish player overconfidence.) Continue reading


Manga review: Claymore by Norihiro Yagi

This is going to start random, but a few months back I was watching a compilation of Japanese commercials. Back in my teens, before anime went legit in the states, folks in Japan would mail tapes of the latest shows overseas, and some import shops would have these shows available to borrow. It was there that I got hooked on the insanity that is Japanese advertising, and now it’s a regular habit of mine to go on YouTube to see collections of the “best” ads in glorious HD.

So, in the middle of one such stream was an ad for a manga app that promised everything was free to read. I wondered if the app was available here in Italy, and it is, under the name MANGA Plus by SHUEISHA. After just a few days of reading, I started thinking that perhaps I should add manga reviews to  the blog. It’s a perfect fit, really. For this first outing, I’ll be reviewing a manga that I collected in paperback form, but I’m now rereading on the app, Claymore.

Created by Norihiro Yagi, Claymore is initially the story of Claire, a warrior fighting the demonic Yoma with a giant sword. Early on, she insists that the name Claymore isn’t a proper title for her people. Rather it is simply the name the humans use for them because of the weapons they wield. This group of hunters are all women who have ingested the blood and flesh of Yoma, granting them super strength and speed. The organization they work for tried to do the same thing with men, but they all died horribly painful deaths. So, this mercenary army of “silver-eyed witches” patrol the country, slaying demons on commission. Continue reading