Author Archives: Zoe_E_W

My top 5 games of 2023

Well, look at the time! Another year has passed, and I have to say, compared to the years before this one, it didn’t suck nearly as bad. Sure, it still had its share of downs to equal the ups, but looking back, I think this is the year I could say, “Yeah, I’d do that again if I could.” It was a combination of good food, good company, and good games.

I know this is new for me, as I’ve never been much for recapping what I played, but I decided this year that I want to give a spotlight to the games I think went beyond good and sailed into great, taking up so much of my time, but in a good way.

So join me after the cut as I look at my top 5 games of the year. (In order of lowest to highest ranking.) Continue reading


Game review: Turnip Boy Commits Tax Evasion for EGS

I originally got Turnip Boy Commits Tax Evasion (Hereafter shortened to Turnip Boy) on the Google play store because it sounded like everything I wanted in a mobile game. But it turned out that I was too much of a klutz to complete it using touch controls, so I wasn’t able to finish it, thus I could never review it, even though I liked what I played.

Fast forward a few months later, and I saw Turnip Boy on Epic Game Store, and I decided that even though I had to buy it again, I liked it enough on my phone that I wanted to see how it ends. As it turns out, I liked Turnip Boy enough that I don’t even mind buying it twice.

I think it helps that despite being a Metroidvania, one of the genres I’m not keen on, it does manage to make the formula work for me because the game isn’t that big. I get a new item, and it’s close enough to me hitting a roadblock in another area that I think, Oh, that’s right, I needed this to get into that other area. Continue reading


Versus series: Diablo Immortal VS Diablo IV

This installment of the versus series became inevitable pretty much right after I did the Diablo IV server slam. But that little weekend-thin slice wasn’t enough to build a solid idea of what the full game would offer. Since then, I’ve played a lot of Diablo Immortal, and I got Diablo IV around three weeks ago. You’d think I would play one character to the end of the story, but no, I played every class. My main, a Rogue named RhodaRargh, has just entered Act III at level forty, and all my other characters are around level thirty. At this point I can safely say I’ve seen the core loop even if I’m not yet ready to fire off a review.

What I am ready for is an in-depth examination of what Diablo Immortal offers in relation to Diablo IV, and I’ll say right up front, I am genuinely shocked at who is winning this contest with flying colors. I’m coming into this contest with years of bias against free mobile games and all their bullshit. So believe me when I say how shocking it is that I am endorsing Diablo Immortal as the winner by a freakin’ landslide.

Before I get to the apples to oranges fight, let me be clear to avoid drama with the die-hard fans. I’m not saying that Diablo IV sucks, okay? I’m just saying that Diablo Immortal manages to do a better job of getting me into the game while respecting my time and my budget. Continue reading


My top Netflix picks for 2023

Some time back, I kind of gave up on doing Netflix nose dives on the blog, mainly because it’s really hard not to do spoilers on second or third seasons for a show, particularly if you haven’t already seen the first season. So I’ve mostly stuck to posting mini reviews on Twitter under Netflix Impressions, and I plan on continuing that. Meanwhile over on BlueSky, I’ve tended to post my thoughts between episodes, and once X implodes, I’ll probably combine the non-spoiler episode impressions with the overall season impressions.

I started thinking that I could do something to help promote the shows I really loved this year by doing a list. Again, in this way, I avoid spoiling anything for you, but I might also be helping you find something outside your normal viewing habits, which Netflix’s algorithm can hide if you haven’t liked anything similar.

Note that this is not everything I watched in the year, or even that I liked, but it is the shows that left a strong impression. So with disclaimer out of the way, here’s my favorite Netflix shows and movies of 2023… Continue reading


The search for (ever)greener pastures

As November draws to a close, I thought it was time to talk about my plans for the upcoming year, both about my work and about my online social presence. On the work side, it’s been so long since I’ve released anything that you could be forgiven for forgetting that I write fiction. On the social side, unless you were on Twitter, you probably wouldn’t know I exist without a lucky hit on Facebook or Google’s search results. A lot of that is on me, so let me start with a modern mea culpa. My bad.

The thing with deciding not to publish is, during the earliest days of the COVID lockdown, I saw a lot of writers with traditional publishers struggling to sell new books because readers were facing months of financial uncertainty, and even a cheap ebook was becoming a luxury purchase. So I decided that since I had a job editing and very rarely writing for a trade magazine, we would be all right if I just hit the pause button and dropped out of the book trade until the worst of this mess blew over.

Then of course, COVID refused to blow over, and instead blew up into so many variants that there will never be a post COVID world. This fucker is with us along with the cold and the flu for good. Continue reading


Game review: Divinity: Original Sin II for Steam

It’s rare for me to mention how much time I played a game before reviewing it, but I think saying upfront that I played five hundred and thirty nine hours of Divinity: Original Sin 2 can help back up some of what I’m going to say. This is because for as much as I loved a lot of the game, I also hated it in equal measure. In fact, I can’t think of a single game that challenged me more to wring enjoyment from it while it in turn tried to aggravate me to the point of wanting to break a controller.

Oh, fair warnings are in order. This will likely be a long post, and there will be spoilers. So if you wanted the short and sweet, spoiler free version: great combat systems cannot balance out terrible enemy AI, nor can it absolve the schism between Pratchett-like humor and grimdark world building, and it cannot overcome not one, but two terrible control schemes.

So, spoilers and long-windedness after the cut m’kay? Continue reading


Game review: Lara Croft Go for Android

Ages ago, back when I was using a Windows Phone because of the Zune music service (another great idea Microsoft abandoned even though they had the better service over Spotify AND Apple Music) one of the first mobile games I paid to play was Hitman Go, and I very much loved it. It was set up like a board game on a diorama with little plastic figurines, and while there was some light puzzling to it, I didn’t have too much trouble breezing through its levels. Even so I came away feeling pretty positive about it aside from some finicky control issues.

When Lara Croft Go came out, I put it in my Want To Play list, but as so often happens, I forgot it existed until it recently got pulled off the market. When it got put back up for sale a few months later, I said, “No, this time, I’m going to buy it.” So I did, and I’ll say right upfront, this could have been a 5 star game. It loses a star for stupid greedy reasons, but I’ll get to that in due time.

The first thing to know about Lara Croft Go is, the designers altered the formula to be less of a board game, and more of a puzzle game. And let me tell you, some of those puzzles are real brain ticklers. I played several levels where I had to put the phone down and come back to it with fresh eyes the next day. One level near the very end had me so perplexed I surrendered and went to watch a YouTuber try it, and seeing them fail the same way I did actually made me realize what I was missing, so I closed the video, went back to the game, and nailed the solution on the first (twenty-first, is more accurate) try. So when I say this game is a joy for puzzle lovers, I mean, this is going to really test whether you are paying attention or not. Continue reading


A Vampire Survivors: Whiteout update

Before we get into the  reviewy stuff, I should apologize for missing updates and explain. I was rushing to get reviews together from a book I’ve been loving, a mobile game I have mixed feelings on, and an RPG that’s damn near broke me. All of them were close to the finish line when my dog Toffi died. It’s been close to two weeks since then, and I’m still waking up and looking around for her. The husband is still calling for her when it’s time to take the other furbabies out for walkies. So, yeah, we both needed time to process, and we’re not really done with that.

On top of that, I’m using November’s NaNoWriMo as the kick in the ass I needed to get back into writing books like I used to. I’m making steady progress there, but that means I might be a little light on reviews because I was too busy trying to plan crimes most heinous for my characters to solve. So if I miss a few posts, just bear with me, and I promise the new book is going to make up for my lack of reviews.

With all that out of the way, I’m sure I’ve mentioned before that it’s rare for a review to be the final word on most games these days. There’s constant tweaking and balance changes for some that can drastically alter a game for better or worse. Otherwise there can be added content, either as paid DLC or as free updates.

The vast majority of the professional review sites rarely revisit games to offer new reviews in light of these changes, but to be fair, most have been struck from the lists for early review copies for daring to call game publishers like EA, Activision-Blizzard, and Ubisoft out for their shitty policies. I respect them for that, but it means they have to buy games on release day, and then play them as fast as possible. It’s a race to see who can put out the first proper reviews, so they don’t have a lot of free time to pick an old game back up and try out the shiny new toys that got added after their review.

I however, have lots of free time, and given that Vampire Survivors remains high on my list of favorite games to chill out with, a recently released winter-themed update boasting a new character, weapon, relic, bonus level, and character morph sounded like the perfect excuse to get back into the senseless slaughter of thousands of rampaging monsters. Continue reading


Game review: Suika Game (for browsers)

I know what you’re thinking. A browser game? Really? Yes, but what got me looking at it was a review for a Nintendo Switch game of the same name Suika Game, or Watermelon Game. The review said, “There’s also a browser game, but it isn’t as good.” And then I said, “Well that may be so, but I don’t own a Nintendo Switch, so let’s try this bad boy out.”

That was around 2 PM on Monday of last week. I looked up at what I thought was a moment later to see it was 6 PM, and I’d yet to go out to get the shopping done for dinner. So I said, “All right, one more game, and then I’ll quit.”

That should be all you need to know to understand this is going to be a glowing endorsement from me, but I’ll go ahead and do the full review. Continue reading


Red Bull limited edition flavors and some other stuff

Boy howdy, this week’s review of all the so-called Limited Edition Red Bull drinks promises to be hard to judge. They’re all just so good, and unlike Monster’s candy-inspired flavors, they taste like real fruit juices got added to a can of regular Red Bull. The new summer edition with Juneberry is certainly delightful, but is it better than dragon fruit, watermelon, or apricot mixed with strawberry? Yes sir, a hard competition indeed.

Or, we could review Death Stranding, which I finally finished. That’s on me for getting tangled up with two massive games at the same time and failing to juggle them right. (To be fair, I suck at real juggling, too.)

If you’ve followed me long enough, you know I’m not really a fan of Hideo Kojima. I’ve played several versions of the original PS1-era Metal Gear, the PS Vita remasters of Metal Gear 2 and 3, and the PS4 release Metal Gear Solid V: The Phantom Pain. In all cases, Hideo’s penchant for overwriting by way of repeating the exact same information twice or even three times rubs me the wrong way, and it gets in the way of what I really want to do, play the games. In all these cases, I’ve ended up repeating a similarly worded lament, “Dude, if you want to talk so much, write a movie or a book!” Continue reading