Author Archives: Zoe_E_W

Game review: Tiny Tina’s Wonderlands for Steam

When Tiny Tina’s Wonderlands got some meh reviews from folks I followed, I put it lower on my priority list, but not on the do not buy list. This is because the same folks gave Borderlands 3 a meh, and while I felt it could have wrapped up the plot faster, it was altogether a stronger story than the first two entries. I also really liked Tiny Tiny’s first BnB campaign when I played it with hubby, and I think that flavored my expectations going into it. So here’s Tiny Tina with another mega-session of Bunkers and Baddasses, offering stronger writing and a far shorter playtime than the planet spanning flagship.

Did it work? I’ll put it this way: I only beat the main game after intentionally holding off on the final boss to play a whole bunch of side quests. I’d already hit the level cap when I got there, but I was enjoying the side quests stories so much that I just wanted to see a few more before reaching the ending. And then not long after reaching the end, I started a new character so I could experiment with a different build.

Far from being a meh game, this might be closest to the perfect looter shooter for me. It’s not too long, the writing is cute and full of puns and dad jokes that make me smile even when they can’t quite get a laugh. (There’s also some pop culture and meme references so old they fart dust.) Buuuuuut, there was an early joke so funny that Hubby got mad at me for laughing too loud. So what I’m saying is, this really worked for me…most of the time.
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Game review: Cursed To Golf for EGS

Cursed to Golf is one of those games where many folks know right away if they’re going to love it or hate it just by describing it in genre terms. It’s a rogue-like side scrolling platform golf game, and any of these terms could be a deal maker or breaker for you. For me, the one that’s a sticking point is rogue-like, as opposed to rogue-lite. The difference is, every new run, the whole world is reset, and nothing carries over.

But let me set that aside and talk about what makes this a unique experience. After a tutorial explains how an almost legendary golfer end up in Golf Purgatory, players are tasked with battling eighteen holes of side scrolling golf to win a shot at returning to their body. In their arsenal are a driver, an iron, and a wedge. (I was annoyed by the lack of a putter until I realized the wedge can do the job by applying really low power to swings.) One button press activates a power meter. Pressing it again activates the angle selection. If you don’t like the look of a swing, it’s possible to back out of the swing, either to select a different club, or just to adjust the power level of the swing.

Each level starts with five swings as “par,” and falling to zero mean losing and returning to the clubhouse to start over. However, within levels are statues that can be broken to unlock more swings. Gold statues grant five swings, and silver statues give two. So really, even if the so-called par is five, most levels end with swing counts of ten to fifteen, and some go as high as twenty, and they’re still considered par. Riiiiiight. Continue reading


Tabasco: the definitive review

It’s fair to say that I’ve been a fan of hot sauces since childhood, and that Tabasco sauce has been a vital kitchen component almost from the time I moved out to live on my own. In recent years, the number of sauces they make has expanded, but whether that happened fast or slow is a guess for me because all I understand of their development is mostly down to what I can find locally here in Italy. So first we got green jalapeño Tabasco, followed by chipotle, habanero and then by sriracha.

But there is one version that I learned about online, scorpion pepper sauce, which was first just a limited edition version. I told myself I wouldn’t get to try that, but then I found a collection of all the sauces together, and scorpion was in the line-up. All in all, it was five bottles for a very reasonable price of twenty-five euros.

I originally imagined doing a longer review on this topic, making notes for each sauce using spoons, pizza, chicken nuggets, and chicken wings. Then again, I also imagined doing all of this in one sitting. But just doing the spoon ladder proved that it would be better to group all the impressions by sauce type, and also to spread out the sampling time by several days to avoid spice blow-out corrupting my results the farther into the test I got. Continue reading


2023 in review

The last day of the year, and what a year, right? Globally, so much bad stuff is happening that it might seem impossible to look for a brighter side, much less to find one. Locally, there’s still continuing food price inflation, higher energy bills, Covid quarantines uncomfortably close to home, (measured in literal meters, so I’m not exaggerating) and mysterious illnesses for me and my hubby. (Mine going back decades, which was previously diagnosed as MS, but now the doctors aren’t so sure. Oh, fun side note, one of my symptoms is losing my sense of smell for brief spans, so now every time it happens, I have to ask, “Is it the usual shenanigans, or is it Covid?”)

But personally, this is the year when I got back my drive to create, and the urge to explore. For a few years now, I haven’t really felt much desire to listen to new music, or to read much from comics or books. I think I was just overwhelmed by all the crappy things happening here and abroad, but also, I had started feeling like I’d hit a rut and had nothing new to offer.

It was close to the start of the year that I decided to get my head back in the games, committing to publish at least one review a week. When that wasn’t possible, I decided to try and make filler just so I wouldn’t get back in the rut. Continue reading


My top 5 games of 2023

Well, look at the time! Another year has passed, and I have to say, compared to the years before this one, it didn’t suck nearly as bad. Sure, it still had its share of downs to equal the ups, but looking back, I think this is the year I could say, “Yeah, I’d do that again if I could.” It was a combination of good food, good company, and good games.

I know this is new for me, as I’ve never been much for recapping what I played, but I decided this year that I want to give a spotlight to the games I think went beyond good and sailed into great, taking up so much of my time, but in a good way.

So join me after the cut as I look at my top 5 games of the year. (In order of lowest to highest ranking.) Continue reading


Game review: Turnip Boy Commits Tax Evasion for EGS

I originally got Turnip Boy Commits Tax Evasion (Hereafter shortened to Turnip Boy) on the Google play store because it sounded like everything I wanted in a mobile game. But it turned out that I was too much of a klutz to complete it using touch controls, so I wasn’t able to finish it, thus I could never review it, even though I liked what I played.

Fast forward a few months later, and I saw Turnip Boy on Epic Game Store, and I decided that even though I had to buy it again, I liked it enough on my phone that I wanted to see how it ends. As it turns out, I liked Turnip Boy enough that I don’t even mind buying it twice.

I think it helps that despite being a Metroidvania, one of the genres I’m not keen on, it does manage to make the formula work for me because the game isn’t that big. I get a new item, and it’s close enough to me hitting a roadblock in another area that I think, Oh, that’s right, I needed this to get into that other area. Continue reading


Versus series: Diablo Immortal VS Diablo IV

This installment of the versus series became inevitable pretty much right after I did the Diablo IV server slam. But that little weekend-thin slice wasn’t enough to build a solid idea of what the full game would offer. Since then, I’ve played a lot of Diablo Immortal, and I got Diablo IV around three weeks ago. You’d think I would play one character to the end of the story, but no, I played every class. My main, a Rogue named RhodaRargh, has just entered Act III at level forty, and all my other characters are around level thirty. At this point I can safely say I’ve seen the core loop even if I’m not yet ready to fire off a review.

What I am ready for is an in-depth examination of what Diablo Immortal offers in relation to Diablo IV, and I’ll say right up front, I am genuinely shocked at who is winning this contest with flying colors. I’m coming into this contest with years of bias against free mobile games and all their bullshit. So believe me when I say how shocking it is that I am endorsing Diablo Immortal as the winner by a freakin’ landslide.

Before I get to the apples to oranges fight, let me be clear to avoid drama with the die-hard fans. I’m not saying that Diablo IV sucks, okay? I’m just saying that Diablo Immortal manages to do a better job of getting me into the game while respecting my time and my budget. Continue reading


My top Netflix picks for 2023

Some time back, I kind of gave up on doing Netflix nose dives on the blog, mainly because it’s really hard not to do spoilers on second or third seasons for a show, particularly if you haven’t already seen the first season. So I’ve mostly stuck to posting mini reviews on Twitter under Netflix Impressions, and I plan on continuing that. Meanwhile over on BlueSky, I’ve tended to post my thoughts between episodes, and once X implodes, I’ll probably combine the non-spoiler episode impressions with the overall season impressions.

I started thinking that I could do something to help promote the shows I really loved this year by doing a list. Again, in this way, I avoid spoiling anything for you, but I might also be helping you find something outside your normal viewing habits, which Netflix’s algorithm can hide if you haven’t liked anything similar.

Note that this is not everything I watched in the year, or even that I liked, but it is the shows that left a strong impression. So with disclaimer out of the way, here’s my favorite Netflix shows and movies of 2023… Continue reading


The search for (ever)greener pastures

As November draws to a close, I thought it was time to talk about my plans for the upcoming year, both about my work and about my online social presence. On the work side, it’s been so long since I’ve released anything that you could be forgiven for forgetting that I write fiction. On the social side, unless you were on Twitter, you probably wouldn’t know I exist without a lucky hit on Facebook or Google’s search results. A lot of that is on me, so let me start with a modern mea culpa. My bad.

The thing with deciding not to publish is, during the earliest days of the COVID lockdown, I saw a lot of writers with traditional publishers struggling to sell new books because readers were facing months of financial uncertainty, and even a cheap ebook was becoming a luxury purchase. So I decided that since I had a job editing and very rarely writing for a trade magazine, we would be all right if I just hit the pause button and dropped out of the book trade until the worst of this mess blew over.

Then of course, COVID refused to blow over, and instead blew up into so many variants that there will never be a post COVID world. This fucker is with us along with the cold and the flu for good. Continue reading


Game review: Divinity: Original Sin II for Steam

It’s rare for me to mention how much time I played a game before reviewing it, but I think saying upfront that I played five hundred and thirty nine hours of Divinity: Original Sin 2 can help back up some of what I’m going to say. This is because for as much as I loved a lot of the game, I also hated it in equal measure. In fact, I can’t think of a single game that challenged me more to wring enjoyment from it while it in turn tried to aggravate me to the point of wanting to break a controller.

Oh, fair warnings are in order. This will likely be a long post, and there will be spoilers. So if you wanted the short and sweet, spoiler free version: great combat systems cannot balance out terrible enemy AI, nor can it absolve the schism between Pratchett-like humor and grimdark world building, and it cannot overcome not one, but two terrible control schemes.

So, spoilers and long-windedness after the cut m’kay? Continue reading