Author Archives: Zoe_E_W

Game review: Monument Valley for Win Phone

I’ve had Monument Valley on my phone since November, and I probably should have done a review of it right after I finished it the first time. But I got busy with other stuff for a little while, and by the time I thought of it again, I felt it would be better to play the whole game again, and then write up a review. It’s not a very long game at all, not even with the additional purchase of Forgotten Shores, a collection of eight new puzzles. It is also not very expensive, so the time to cost ratio is pretty good. Upon finishing all the levels for the first time, I likened the game to one of those fun-sized candy bars. It’s good, really good, but it leaves you wanting more. This isn’t a bad thing, either, and I think it’s one of the nicer kinds of complaints one can have about any form of entertainment, wanting more of the same.

Monument Valley follows a princess, Ida, through a strange world with beautiful puzzles that look harder to solve than they actually are once you’ve got a good grasp of the game’s mechanics. I might compare them to Escher’s Relativity, except they’re not quite that complex even if they are just as visually appealing. It helps that the game uses a colorful palette to render these monument castles and their surroundings. The designs are simple, but every bit as pretty as games with much fancier graphics. The music is very soft and relaxing, which fits with the relaxed pace of the levels.

As I said, none of the puzzles are hard to solve, although they do get progressively more elaborate with higher levels. You start out only needing to rotate a walkway to help Ida move from one checkpoint to the next, but soon the game expands so that you’re rotating the entire level to make walkways rise and fall to meet each other in ways that are both clever and charming. This is not a game you play to challenge your speed or smarts. It’s instead a nice casual stroll that’s perfect for passing a few minutes on a train or in the bathroom. Continue reading


Game review: LA Cops for PS4

“Zoe,” you say, “I thought you were broke, so how did you get a new game?” Well, faithful reader who always asks the right questions, I discovered I had 4.99 still stashed in my Sony wallet, and being desperate for a new game, I went looking for something on sale cheap. LA Cops was only 3.49, so I got it, and here we are, another review for you loverly peoples.

My first impression of LA Cops is that it’s very similar in design to Hotline Miami, with some minor improvements in a few areas. It unfortunately also replicates a lot of the problems and design flaws I saw in Hotline Miami, but I’ll hold off on listing those just yet.

First, let’s talk about what it does have going for it. One, it’s got a diverse cast of cops to choose from, with no need to mess around with unlocking. It’s got a neat visual style to its cut scenes, something I can’t say I’ve seen in any game in recent or even distant memory. The voice acting in the cut scenes is pretty good, and the story is…it’s okay, for what little there is to it. The music is very good, something my husband noticed after only a few minutes into the game and commented on. A couple of the songs don’t sound like the era they’re aiming for, and they’re more like an extended Pearl Jam solo. But eh, I like Pearl Jam, so this worked for me. Continue reading


My first review of 2016!

As I mentioned a few posts back, it’s been quite a while since I’ve had any reviews on my books to bring to your attention. As luck would have it, Eric Townsend of Frodo’s Blog of Randomness reviewed my super villain comedy Waiting for a Miracle, and it’s a great review, earning 4 out of 5 smiling Frodos.

You can check out the review here: http://frodosblog.com/2016/01/18/no-control-365-challenge-day-18-book-491/

Waiting for a Miracle was one of the first books I’d ever written, and only the second I’d published. Like so much of my work, it was based on a simple question that somehow blossomed into something bigger. In this case, the question was, “What would a villain do if his hero went missing?” I’ve gone back and reread it a few times over the years, and I’m still proud of how it turned out even through it was written on a lark.

I want to thank Eric for reading my stuff, and for taking the time to give such a detailed review. I really appreciate it. =^)


Book review: Paper Towns by John Green

Paper Towns got pushed up higher in my TBR pile for the simple reason that I got the movie on Blu-Ray and wanted to read the book first. (So that way I can complain bitterly about any changes I don’t like. It’s a tradition for me, like relatives drinking and fighting during the holidays.) This makes my third book by John Green, and something I like is how each story is unique. There’s familiar elements, certainly, like the trademark sarcasm and humor displayed by all the characters, but each book is something new and unexpected.

Paper Towns has the feel of a mystery, one Quentin Jacobsen has to unravel surrounding his next door neighbor, Margo Roth Spiegelman. Although these two initially started life as infantile and childhood friends, Margo went on to achieve a legendary high school reputation while Quentin became a nobody who can only watch his idol from afar and admire her for the crazy things she’s done over the years. But one night, Margo comes to him with a crazy plan, and Quentin goes along with it, never suspecting that Margo will very soon disappear again.

Which brings in the mystery, as Quentin and his friends try to piece together clues Margo left behind and find out if she has merely checked out of town or out of life entirely. The mystery itself is pretty good, and even when it gets slow or repetitive, it’s still a fun read. I like how Quentin begins to understand that his perception of his idol is nothing at all like the real person, and how this evolving view is what actually leads him to solving the mystery. Continue reading


Game review: Assault Android Cactus for PC

I have EXTREMELY mixed feelings about Assault Android Cactus in that I want to like it based on most levels and its graphical and aural charms. My problem is mainly due to the control scheme, although I do have several other complaints as well. Assault Android Cactus is categorized as a twin stick shooter, and it’s about androids (surprise!) on a freight ship whose AI has gone nuts and started killing everyone. I’d worry about spoiling the plot, except the plot is unbearably stupid and goes like this: an evil emo android showed up and told the AI that the universe is a lie and everything sucks, and the AI agreed and set about killing everyone to “save everything.” Stupid? Oh absolutely. But for video game writing, one can almost pretend this is some deeply philosophical shit.

The game’s title is also the “main character,” but right from the start, the player can choose from several other androids, each with their own unique payload of weapons. Further, by beating bosses at the end of sections, the player can unlock even more androids, including making the evil emo Licorice playable. All of these choices give players a lot of options depending on what kind of rate of fire on their primary weapons they want, and on what kind of secondary weapon they can deploy. Those include options like a flamethrower, land mines, missiles, a force field, and a singularity. (Because an indoor black hole is always a good idea, amiright?)

For the most part, the non-boss levels are fun if a bit frantic due to these androids having extremely poor battery life. This is for me another problem, as I’ve got no love for games that put me on a timer and demand perfect speed. It’s particularly frustrating to pop the icon for a battery, only to die while trying to reach it. (Or worse, while circling around it because the damn thing has decided to go in an orbit around your character without connecting.) And there’s one level called Repeater that I honestly was ready to murder someone over because it rearranges the floor underneath my character whenever I moved. I could turn a perfect circle and rather than return to my starting point I’d end up in a confusingly dense range of hallways, which conveniently only melted for enemies to take pot shots at me before rematerializing again to block my shots. Confusing doesn’t even begin to cover it. Continue reading


The year 2015 in review

This post was supposed to go up before January 1st, but didn’t on account of me not writing it yet. With mere days left to the end of the year, I caught a cold and ended up going to the living room to hide away from the chill in my room under a pile of blankets with a warm heater nearby and a steady supply of citrus drinks to try and burn out this snotty bug. Today, it seems like I can breathe without drugs, so I’m declaring a tentative victory and venturing into my cold, cold room to finally do this post. This is my dedication to you. Witness my love for alla y’all.

How to begin? Well if 2014 was one of my better years, 2015 was certainly one of the worst. Right at the start, my husband contracted a staph infection and had to be hospitalized. Before the doctors could identify the strain, it had already gummed up the stents in his heart, and he had to undergo open chest surgery. He was moved from one hospital to the next, and no one had any answers about how effective the treatments were or when he might finally come home. Even after we had an answer, the doctors kept changing their minds and pushing it back. Poor hubby looked like a pincushion, and he endured so many treatments that eventually the doctors ran out of viable locations to put in new catheters.

Some of you may recall this, but I have multiple sclerosis. I’m mostly fine unless I move around too much. Well for the first two and a half months of the year, I did more moving around than I had in all of 2014 and 2013 combined. It wasn’t just travel to and from the hospitals, either. I had to wash hubby’s things and cart them back and forth. I had to clean the house and care for the animals, all stuff I’d normally done with his help. And when hubby got home, he needed a lot of help with everything. So even if I was exhausted and in pain, I just kept pressing on. Continue reading


Book review: The Farm by Tom Rob Smith

On the cover of my copy of The Farm is a blurb from Mark Billingham that reads “You will not read a better thriller this year.” I don’t know who Mark Billingham is, but I now know he’s a damned liar. This is the only so-called thriller I’ve read for the entire year, being my attempt to break out of my comfort zone, and I can tell you, there’s nothing remotely thrilling in this. It’s barely interesting and fails as a mystery as well. It’s dreadfully tedious, and the only reason I kept reading was because of morbid curiosity to see when, if ever, the book might pick up the pace and become an actual thriller. That never happened.

Fair warning: I’m going to spoil the ending for this book, so if you plan on reading it anyway, avert thine eyes and scroll or click away before it’s too late.

So, the blurb certainly made this book sound interesting, as did the first fifty pages, in which the main character Daniel is called first by his father, who says his mother is mentally ill and had to be hospitalized. His mother soon calls to say she is not insane and has been released from the hospital. She then flies from Sweden to Britain to lay out her story for her son and explain how she’s come to suspect that everyone in her town is part of a huge conspiracy. What conspiracy? She won’t say until after laying out all her evidence. Continue reading


Game review: Fallout 4 for PS4 (with some PC comments thrown in)

Bethesda…Bethesda never changes. I truly believe they are the only company who could get away with the things they do and still receive so much love from the community. The games can crash or glitch and still have people clamoring “game of the year!” with so many more qualified candidates out there. This year’s most qualified, Witcher 3, comes from a smaller team that went out of their way to make a world feel truly alive. By comparison, Fallout 4 feels like a lot of lazy half assing in so many ways. The vast majority of the sound effects in this game have been used in every single other Bethesda game in recent memory. Even the music playlist for the radio station has been heard before in previous Fallout games. The recycled engine is given some new next gen spit and polish, but aside from the prettier outdoor environments and new more colorful locations, the character models are often but ugly and badly animated.

The problem here for me is that I’ve seen other companies raise the bar higher and higher for what to expect in terms of character design and animation with each release, but Bethesda…Bethesda never changes.

However, this is actually the first Bethesda game I’ve played all the way to the end, (Unless you count Fallout Shelter, which I don’t.) liking and loathing it in equal measure. There is nothing I can praise in the game that does not instantly lead to a big BUT, and for every time I was enjoying my game, there’s at least twice as many times where I was left groaning, “This is utter bullshit.” Or yelling it, or even growling it. And I want to note that it was rarely the challenge level of the game that was the reason for my anger. Sometimes it might be a glitch or a crash, but more often, it was just lazy writing or coding.

But let me start off at the beginning. Bethesda never changes. That’s why yet again, Fallout 4 starts with the same introductory sentence. However, this time the world is fleshed out in more detail before the character creation process begins, and I think it hurts the premise even more than the previous entries. In this version, the war did not take place in an alternate fifties era. Instead, the world went on with the same culture and technology until 2077. Try to think about that. If a person from 1950 were frozen and taken to our time, they would not recognize quite a lot of the progress we take for granted. But not only did technology freeze, but so did all culture and art. So for this period of supposed nuclear peacetime, no one ever did anything in any field. Ever. The game actually contradicts this idea many, many times, and yet…Bethesda never changes. Continue reading


Book review: Never Let Me Sleep by Jennifer Brozek

Never Let Me Sleep was a bit of a mixed bag for me, with quite a few things I enjoyed, but also quite a few others that rubbed me the wrong way. The blurb certainly sounded like a good YA horror, something I don’t have much experience with and wanted to get into. The main character Melissa is interesting because she’s both bipolar and schizophrenic, meaning that even as she’s fighting skittering horrors, she’s got to question whether any of this is really happening or not. It’s a good perspective for a horror story, and a nice change of pace from the almost constant stream of thirty-something alpha dude protagonists I typically read about in horror.

The premise itself is plenty scary. A girl on house arrest wakes up one morning to find everyone in her town is dead, and the company monitoring her advises her to check the news and discover that a much larger area has fallen victim to something insidious and lethal. Anyone attempting to enter the area quickly falls victim to the same malady, and so, being the only survivor in the quarantine zone, Melissa is tasked with finding the source of this attack and stopping it. Very quickly, she discovers she is being hunted by the monsters behind this plot, and she must fight for her life every few minutes. Sounds pretty intense, right? And it is, for the most part.

But, there is something that didn’t sit right with me early on, a throwaway comment about Mel liking transitional seasons. I have some mental issues myself which are aggravated during transitional seasons, and I’ve known both schizophrenics and bipolar folks who have the same issues. The rapid up and down shift in temperatures means that one can have problems even if medication is being used and is supposedly all balanced properly so these are often the most unpopular seasons for us. I’m willing to concede that this might not be a problem for others with similar issues, but both personal and anecdotal experience made this line rub me the wrong way.

I wish that was the only problem, but there is the matter of Melissa’s age versus her experience. The story says that she’s been a shut in for most of her life because of her mental condition, and yet, she’s also familiar with the layout of the local airport, a power substation, and the radio room of the local high school, a school I’m not sure she could have attended for more than a couple months based on her backstory. And I don’t mean she just knows what they look like. She knows enough to operate the substation, and she knows enough about the airport and radio station to recognize equipment that doesn’t belong. In an older character who was more outgoing and social, I wouldn’t bat an eyelash at how she knows all this. But her expertise in a vast array of topics when she supposedly spends most of her time watching TV and is forbidden from using computers…it’s just not very believable to me.

I still enjoyed the book, and I’m sure I’ll be reading the next in the series, Never Let Me Leave. I give Never Let Me Sleep 3 stars, and recommend it to horror fans looking for something fast, tense, and only slightly gory.


Book review: After by Anna Todd

Yet again, I find a new read based off of hate for a series. If this keeps producing positive results, I might just start asking people “tell me about a book you really hated” to get more recommendations. In the case of After, I didn’t post updates on Goodreads because guessing from the reviews I thought something would set me off and send me away without finishing. Not only did that not happen, but I ended up buying book two around 80% in because I was that certain I would want to keep reading.

Before I get into the plot and characters, I feel like I need to address the criticisms on this book, which can be summed up in two sentiments, “this isn’t a healthy relationship,” and “these people are making bad choices.” I’m not in disagreement with either of these sentiments, but I feel like asking why we need all our stories to be based on good relationships where everyone is making the right choices. In real life, most of us have made a lot of bad relationship choices, and we needed years or even decades to learn who we are well enough to understand who we need as a life partner. But in fiction, it seems like people demand that everyone be smarter and more “healthy,” as if merely reading about a couple who fights might somehow damage us.

Add to this the always infuriating comment, “Reading this might teach women to want the same kind of terrible relationship.” Oh please. Boys can play violent video games like Grand Theft Auto and most people recognize that this isn’t going to lead them into lives of crime. Guys can read the goriest horror and most rational people know it won’t lead to serial killing or Satanism. But time and again, this line about women being too stupid to understand the line between fantasy and reality gets trotted out whenever a book contains even a whiff of bad behavior. “We’re just worried for the stupid little women who will chase after bad boyfriends if they read this. You know how dumb and impressionable they are.” Uh-huh, and the fact that so many people using this talking point are women is doubly offensive to me. How about we give the little ladies some credit and stop trying to demand that they only read “healthy” fiction? Continue reading