Metroidvanias are a hard sell for me, existing well outside of my preferred styles of game. The problem is mine, as I have little patience for hitting a literal wall and having to backtrack to find the new tool I need to make progress. Once I do have the needed upgrade, I struggle to remember where I was supposed to backtrack in order to use it.
Islets won me over with its whimsical animation style and combination of side scrolling platforming mixed with bullet hell aerial boss battles. But what kept me playing until the credits was its willingness to cater to my needs at every step of the journey. For instance, when I got lost, I could go to an NPC and pay a small fee to have my current goal marked on the map. Be it a new upgrade, a boss, or whatever I was struggling to find, having a little question mark on the map made it possible to avoid getting lost. There were other accessibility features, and I’ll cover those later.
Let’s get into the story first, which is about a floating island made up of several smaller islets that drifted together and created a perfect biome. A group of industrious critters decided to keep them held together with huge electromagnets, as the combined island was perfect for promoting biodiversity. Some unsavory varmints conspired to shut down the magnets, and the islets drifted apart, making each biome more barren and hostile as a result. Continue reading