You ever have a guest who overstays their welcome? They finished the wine and drank all your bourbon as well. Now they’re looking like they might go through the kitchen cabinets to find something else to amuse themselves with, and you just want to say “Well you don’t have to go home, but you can’t stay here.”
That’s what Into the Pit feels like. It’s an absolutely gorgeous game with great music, art style and gameplay that should have been a 5 star contender. From the moment it opens with a short cutscene establishing the main character’s quest to find their missing cousin, the bold use of bright colors mixed with pixelated shadows make an impressive impact. In short order, the game guides said character to the eponymous pit to rescue not only their hell-bound cousin, but also all of the villagers who followed the town’s alderman on a false promise of finding riches beyond their wildest dreams.
Diving into the pit itself, the player is given weapons, a pair of magic “guns” bound to their right and left hands, as well as a talent that might be something like a chance to regain health after dispatching demons or being coated in poison so that enemy melee attacks will harm them in turn. From the center hub of each floor, there are four areas that must be cleared to unlock another level down, leading eventually to the fifth floor where a boss fight is waiting. The dungeons are labeled, so you know what kind of rune is available to harvest, or whether there’s an imprisoned villager to rescue, or just a pool of health to recover a bit from the tougher rooms. To escape each room, a set number of mystic keys must be destroyed. Lots of early rooms will only have one or two, but deeper floors in the pit can go as high as four keys. (Oh, and lots of keys have a hidden ambush mechanic, teleporting in a large number of enemies as a form of defense. As a rule of thumb, if an area looks clear, it’s probably an ambush ready to punish player overconfidence.) Continue reading