This is going to be a shorter post, less a review and more of a brief comparison between two versions of the same game. I got Dragon’s Dogma: Dark Arisen for my PC to record a YouTube playthrough with a warrior build, and I’d gone about a third of the way through the main story when I felt an urge to play as an assassin instead. Instead of swapping vocations in the middle of my planned run, I went downstairs to fire up the Xbox360 version and start a new assassin build there. In theory, the games should be quite similar, given that they’re both the Dark Arisen version.
Certainly, the lighting is similar, but on the PC I had the option of installing a shader mod to get rid of the nasty banding in the sky that becomes more noticeable in the moments after sunset and before sunrise. Both versions have problems with objects and characters popping in and out of the game world, but the PC version has somewhat better draw distances. (But only somewhat, as it’s still entirely possible to have a crew of monsters appear right in front of my party suddenly, or to stop moving and then a second later have an obstacle appear from thin air.)
However, there are some pretty big differences that improve the game for the PC version, stuff that apparently never got added as a patch for the older edition. The HD graphics actually work on the PC, for instance, looking much sharper even when close up. On the Xbox360, even after installing the HD graphics pack, the game looked hideous unless I sat way far away from the screen. It was jarring because the NPCs and enemies were fantastically detailed, but the world looked worse than Skyrim, which for a few years was my graphical low bar for Xbox360 game graphics. Continue reading