Monthly Archives: October 2017

Game review: Horizon: Zero Dawn for PS4

You might think from some of my less favorable reviews that I love to complain about everything. And that…is probably true, but what I really want is something to gush at y’all about. I want something I love so much that in writing my review, I have to go back and edit it to reduce the length or cut out spoilers. After waiting so very long to play Horizon: Zero Dawn, I can happily report that this is something I love, and I must curb my enthusiasm or risk spoiling the story for you.

Before I cover anything else, let me just say, the story is easily the best part of this game. In most games, the story seems to be built around the game’s mechanics. Stories in those games feel like they came somewhere late to the development, like, “Okay, we’ve got all these other parts working…so, what’s the plot?” But Horizon: Zero Dawn feels more like the story was developed alongside the rest of the game. It also helps that most characters (with one glaring exception that I’ll talk about later) you interact with could be real people. They’re charming and funny, and I mean really funny, not Easter egg/pop culture reference funny. There were often times that I would laugh at a line, pause the game and relay it to hubby because the dialogue is so, so good. I would love to give you examples, but that’s spoiler territory, and I want you to play this game and experience all its charms for yourself.

I will at least have to do minor spoilers for the beginning of the game. The main character is Aloy, an orphan branded an outcast at birth and raised by Rost, another outcast. The start of the lengthy tutorial has you controlling Aloy as a young child of seven or maybe eight. During this sequence, she falls into a vault-like structure where ancient humans used to live and finds a Focus, essentially a personal computer with a holographic interface. Or in other words, this game’s version of Detective Mode/Enhanced senses.

And I’ll be honest here. Most of the game’s mechanics have all been staples of other games for a long time. Some reviews and gamers have complained about that. “Oh meh, we’ve seen and done all this before.” Well, with all due respect to those opinions, I don’t feel the same way. Yes, these mechanics are familiar, but that also means I don’t have to struggle to learn a new way to play. I’m almost instantly “at home” with these controls and mechanics, so I can get right into the two things that make this game so much fun, fighting stuff and watching the story unfold. Continue reading


Book review: After We Collided by Anna Todd

After We Collided, the second book in the After series, is a slow train wreck, but I don’t mean that in a negative sense. I mean it’s a story in which I know something bad is going to happen, and yet I can’t look away. But actually, it may be more accurate to say the book is a series of slow train wrecks, as it is a very long story with several smaller disasters for Hardin and Tessa to alternately create and then overcome. I must be a sucker for reading about these kinds of disastrous relationships because while book hunting around town, I picked up a spin off featuring a side character whose relationship had seemed so stable as seen through Tessa’s eyes, and the prospect of that story turning into another train wreck had me running to the cashier with ridiculous enthusiasm.

In this second installment in the series, Tessa is often just as responsible for the friction in her relationship with Hardin. But I’m perhaps getting ahead of myself. After the first book ended with Hardin and Tessa seemingly separated for good, Tessa attends a book convention in Seattle as part of her internship working for Vance, and after a night out on the town, she drunks dials Hardin, who of course comes running to see her. This encounter ends about as well as I expected, but it does get them back on a path to becoming a couple again.

Their relationship is never going to win the feminism seal of approval for totally healthy relationships. Hardin is a jealous jerk with a tendency to speak first and think later, and Tessa has a few really dumb moments, usually inspired by drinking more and thinking less. Alcohol plays a big role in a lot of their mistakes, which is sorta hypocritical given the histories of both their fathers. But the kids of alcoholics statistically do have more problems with alcohol, so I’m not saying it’s unrealistic, just hypocritical. Continue reading