Monthly Archives: May 2017

Book review: The Humans by Matt Haig

This is going to be a shorter review than is typical for me, mainly because I don’t have much to say about The Humans. I went into it with too high expectations based on my first read of Matt Haig’s work, The Radleys (which I loved), and by the blurbs littering the cover with gushing praise. And I should say that yes, I liked the story. But do I think it is “Wonderfully funny, gripping, and inventive”? No. Would I call it “Hilarious”? No. Would I describe it as “A laugh-and-cry book”? No. (I also wouldn’t call it that because ugh, hyphen abuse.) What I would call it is “Somewhat adequate.”

Putting it simply, The Humans is a retread of just about every “going native” story I’ve ever read or seen as a film. It’s the same as the many stories of tourists visiting another country and being bewildered by culture shock, only to eventually fall in love with the people (usually first with just one person) and coming to terms with their unusual habits. It’s Dances with Wolves, and Avatar, and any other number of examples across multiple genres.

The narrator for this book is an unnamed alien sent to Earth to erase evidence of a mathematical breakthrough that might somehow evolve the human race to the point of space travel. Why? Well because even if the claim is made many times that the whole race feels no emotions, they clearly fear the humans. I’m not even going to argue with their reasoning, because just look at what we’ve done with the internet and smartphones, and it’s clear that we do indeed have a problem with our technology advancing far too fast for us to catch up culturally and socially. So even if it seems illogical that the aliens who feel no emotions should fear humans, I can’t fault their desire to keep us constrained to one planet until we’ve had the chance to mature beyond our territorial pissing contest mentality. Continue reading


Game review: Dark Souls II: Sins of the First Scholar for PS4

I just finished Dark Souls II: Sins of the first Scholar last night, having gone through all of the DLCs and beaten every boss, no matter how huge of a pain in the ass they were. Most weren’t, and there were only a few bosses that had me swearing violent threats against whoever designed those encounters. But for the most part, the bosses aren’t bad, they’re just…easy? I think until I got to the very end of the game, 75 percent of the bosses I took down on my first attempt. Even for some of the two attempt runs, it was because I pressed the wrong button and could immediately acknowledge “my bad” before the ubiquitous YOU DIED had appeared on screen. Most of the time, the real challenge to any From Software game isn’t fighting the boss. It’s in finding a route to the boss through all the ambushes and “gotcha” traps. The enemies are dumb as always, so for this edition, someone decided to add more of them to artificially crank up the difficulty. But that doesn’t make it hard. It’s just cheap.

Before I go into niggling details about the good and bad, I need to address an issue. With every video I’ve seen of people playing other From Software games, there’s a constant rant going on about Dark Souls II not being “right,” and I want to put that argument to rest first. This is a Dark Souls game just like the first and third. It takes place in the same general continent, albeit with hundreds or possibly even thousands of years passing between each age of the curse reviving. The game still has the same love of narrow cliff ledges, illusory walls, random mimic chests…it’s Dark Souls, y’all. If you’ve played one, you know what to expect from the rest.

There are a few points that the naysayers make with the ring of truth to them, namely that the game has a lot of samey enemies and a lack of varied environments. This is true. You fight a lot of knights in armor, and there’s not as much variety to this world as there are in the first and third installments.

But put that aside because really, the places you go really do look lovely. Take Brightstone Cove Tseldora as an example. It’s an inhabited aquifer brimming with glowing flowers. The first time I arrived there, I just hung out by the bonfire, taking in the view. (Enjoy the silence, by the way. The rest of this area is pure bullshit troll tactics.) (EDIT: I’m in my second run through the game and now notice that the area is the second bonfire for Shrine of Amana. Sorry for the mix up, but to be fair it is a really big game world.) And even the many castles have a sense of wonder to them on my first playthrough. I might lose that later, after my tenth run to try out all the possible build and weapon combos, but I can say with my first run through all the pretty that this games looks much better than the first, and the first looked pretty good to me. Continue reading