I’ve had Monument Valley on my phone since November, and I probably should have done a review of it right after I finished it the first time. But I got busy with other stuff for a little while, and by the time I thought of it again, I felt it would be better to play the whole game again, and then write up a review. It’s not a very long game at all, not even with the additional purchase of Forgotten Shores, a collection of eight new puzzles. It is also not very expensive, so the time to cost ratio is pretty good. Upon finishing all the levels for the first time, I likened the game to one of those fun-sized candy bars. It’s good, really good, but it leaves you wanting more. This isn’t a bad thing, either, and I think it’s one of the nicer kinds of complaints one can have about any form of entertainment, wanting more of the same.
Monument Valley follows a princess, Ida, through a strange world with beautiful puzzles that look harder to solve than they actually are once you’ve got a good grasp of the game’s mechanics. I might compare them to Escher’s Relativity, except they’re not quite that complex even if they are just as visually appealing. It helps that the game uses a colorful palette to render these monument castles and their surroundings. The designs are simple, but every bit as pretty as games with much fancier graphics. The music is very soft and relaxing, which fits with the relaxed pace of the levels.
As I said, none of the puzzles are hard to solve, although they do get progressively more elaborate with higher levels. You start out only needing to rotate a walkway to help Ida move from one checkpoint to the next, but soon the game expands so that you’re rotating the entire level to make walkways rise and fall to meet each other in ways that are both clever and charming. This is not a game you play to challenge your speed or smarts. It’s instead a nice casual stroll that’s perfect for passing a few minutes on a train or in the bathroom. Continue reading